alpexplorer
Chieftain
- Joined
- Oct 3, 2010
- Messages
- 8
As I've given Civ VI more hours, I'm starting to realize that I cannot go back to earlier iterations of the game. I prefer deity-level play, always play huge maps and maximum AI players (more action this way). I also like playing at epic, even marathon, speeds. Here are some things that I appreciate about VI:
1. Districts. This factor alone makes it impossible for me to go back to Civ II through Civ V (never played Civ I). That all buildings cannot be stacked in a single city center tile revolutionized my play and makes more sense to me. Incredibly, it took this many iterations of the game for this to work out.
2. Tile Use. I find that I spend more time making tile improvement/usage decisions. A misplaced wonder could mean that I lose adjacency bonuses for the remainder of the game. A pillaged district could mean that I spend the next 50 turns rebuilding it. In all honesty, did I ever care about barbarians/the AI pillaging my tiles? Not until VI. Tiles, and the improvement thereupon, have never been as important to me.
3. City Personality. Closely related to the district concept, I enjoy that not every city has the same buildings. I realize that certain districts can be considered necessary in every city, but I enjoy building my cities differently--some a production powerhouse with the Ruhr Valley, some a river/coastal/commerical gold mine, some a cultural bomb, etc...
4. 1 UPT (to an extent). No, I don't like units getting all jumbled together at a bypass or religious units being on the overlay as military units, but the lack of mobility in general has caused me to be careful with how I cycle my units and place my units. If a unit goes too far and gets too close to a city during combat, the chances of the unit dying are greater. I have to consider unit movement more carefully.
5. Cultural Policy. I really like the cards.
6. Barbarians. To some they are annoying, but I quite enjoy the aggressiveness. Imagine if the AI was as aggressive as the barbarians--my, that would be something.
The more I play this game as a civilization-building game, the more I enjoy it. I usually don't find much joy in getting a as-fast-as-possible victory. One of my favorite games was when I had to manage 100+ cities at the end. Just a personal thing.
What are some of the good changes you enjoy with Civ VI?
1. Districts. This factor alone makes it impossible for me to go back to Civ II through Civ V (never played Civ I). That all buildings cannot be stacked in a single city center tile revolutionized my play and makes more sense to me. Incredibly, it took this many iterations of the game for this to work out.
2. Tile Use. I find that I spend more time making tile improvement/usage decisions. A misplaced wonder could mean that I lose adjacency bonuses for the remainder of the game. A pillaged district could mean that I spend the next 50 turns rebuilding it. In all honesty, did I ever care about barbarians/the AI pillaging my tiles? Not until VI. Tiles, and the improvement thereupon, have never been as important to me.
3. City Personality. Closely related to the district concept, I enjoy that not every city has the same buildings. I realize that certain districts can be considered necessary in every city, but I enjoy building my cities differently--some a production powerhouse with the Ruhr Valley, some a river/coastal/commerical gold mine, some a cultural bomb, etc...
4. 1 UPT (to an extent). No, I don't like units getting all jumbled together at a bypass or religious units being on the overlay as military units, but the lack of mobility in general has caused me to be careful with how I cycle my units and place my units. If a unit goes too far and gets too close to a city during combat, the chances of the unit dying are greater. I have to consider unit movement more carefully.
5. Cultural Policy. I really like the cards.
6. Barbarians. To some they are annoying, but I quite enjoy the aggressiveness. Imagine if the AI was as aggressive as the barbarians--my, that would be something.
The more I play this game as a civilization-building game, the more I enjoy it. I usually don't find much joy in getting a as-fast-as-possible victory. One of my favorite games was when I had to manage 100+ cities at the end. Just a personal thing.
What are some of the good changes you enjoy with Civ VI?