Edgecrusher
King
Since my knowlege of Python/SDK is pretty limited and I imagine what I want to acomplish would have to be done via one of these options, I pose a question to those more experienced than me.
Would it be possible, during the coarse of a game for a Civilization to aquire the ability to build a Unique Unit, say after a given wonder was built?
For example:
In the past, I had a wonder called "The Crusades", the builder gaining the option to build a new unit called "Crusader" which I gave a strength of 7, and a bonus to city raiding, sort of an upgraded Swordsman for the middle ages, the Crusader also had the ability to build roads and forts. This was fine, but it limited the construction of the unit to the city if was built in.
What I want to acomplish is, say a civilization that starts in the Tundra/Ice regions of the world. Over time they would "adapt" to their harsh climate, and learn to servive.
I would like to create a wonder that can only be built above say latitude 20 or so, and upon completion grants the builder construction of a unit, nationwide. Potentially this new unit would replace an existing unit: For example this Wonder grands the builder construction of an "Inuit Worker" or something to that effect, which replaces the regular worker, but has access to build 1 or 2 improvments on the Tundra/Ice, that a normal worker wouldn't have the ability to do.
I dont know if this would cause an issue for civilizations that already have a unique unit that replaces it (India)
I know that I may not be explaining it right, I was just curious if something to that effect could be achieved, via Python or the SDK
Would it be possible, during the coarse of a game for a Civilization to aquire the ability to build a Unique Unit, say after a given wonder was built?
For example:
In the past, I had a wonder called "The Crusades", the builder gaining the option to build a new unit called "Crusader" which I gave a strength of 7, and a bonus to city raiding, sort of an upgraded Swordsman for the middle ages, the Crusader also had the ability to build roads and forts. This was fine, but it limited the construction of the unit to the city if was built in.
What I want to acomplish is, say a civilization that starts in the Tundra/Ice regions of the world. Over time they would "adapt" to their harsh climate, and learn to servive.
I would like to create a wonder that can only be built above say latitude 20 or so, and upon completion grants the builder construction of a unit, nationwide. Potentially this new unit would replace an existing unit: For example this Wonder grands the builder construction of an "Inuit Worker" or something to that effect, which replaces the regular worker, but has access to build 1 or 2 improvments on the Tundra/Ice, that a normal worker wouldn't have the ability to do.
I dont know if this would cause an issue for civilizations that already have a unique unit that replaces it (India)
I know that I may not be explaining it right, I was just curious if something to that effect could be achieved, via Python or the SDK