Archaeologist Should Be Automatable

Eadigit

Chieftain
Joined
Oct 18, 2013
Messages
6
nuff said. I hate looking around for fricken Archaeology sites.

While I'm at it, a Global Congress vote on the Geneva Convention, banning pillaging would be quite the game changer.
 
But you should still be able to pillage strategic and lux. resources as they contribute to the war effort and therefore is legitimate targets.

Edit: I'm guessing your the type who puts his workers on automate!
 
The Geneva Convention, which has been ratified by every nation on earth, outlaws pillaging as well as targeting civilians. A mod to this effect could be made so that once approved, pillaging could either be impossible, or only strategic resources could be pillaged, or have a negative diplomatic effect for pillaging. Also, it could ban capturing workers. Which would be interesting. I think most players pillage in wartime, so it would increase the difficulty level as well as make the pillage/repair strategy impossible.

After the initial phase I don't mess around with workers too much.
 
I like the idea of the Geneva Convention (no pillaging, no taking civilians (workers/great people/missionaries, etc.)) as a late game addition to the world congress. Though you'd have to have some way from stopping players from simply making civilian shields around their cities.

I don't know about automating archaeologists - IMHO that's close to automating combat, as it's pretty key to the cultural victory (and if you aren't doing CV, you don't really need to worry about the ones outside your borders). OTOH, given the current pathfinding, etc., automated archaeologists would likely be so bad, you'd have to do them manually to get any major advantage.

They really need to fix the pathfinding though. Sending an archaeologist to a site ten turns away, only to have them stop after 4 turns because the tile is blocked now, is very annoying. Especially trying to figure out where they were going because they don't say where their previous destination was.
 
Imo, it's a very bad idea. You need to prioritize archaeological digs, you need to decide whether exploit digs located in foreign territory, sometimes you need to send your people with escort and so on. It's just too complicated part of the game.

Nonetheless, I'd love to see some improvement to visibility of dig sites. Gonna try the mod.
 
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