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Archipelago tips

I prefer to wipe them from the game before anybody gets Optics and get's to meet him that way there's no warmonger penalty.

Yeah, wiping out someone that early prevents penalties, but make sure you defend them so that others wont take away what you conquered and find out what you did.
 
Hmmm thanks all for the tips. Seems that i started off with the "harder" way of winning the game by conquer (with pangea and all civs at same land)
I decided to check out England
 
The difficult part isn't just conquering the neighbors on your continent, it's being able to wipe them off fast enough before anyone from other continent discovers you, and being able to tech navigation in a timely manner to start on the other continent.
 
One thing to keep in mind with Deity/archipelago/domination is that while it's harder to get moving earlier, there's also much less need to. You can wait until turn 250 or so if you wanted to before you even declare your first war. This is because:

1.) late game ships can move 5 or 6 tiles per turn and no tile has negative terrain movement modifiers.
2.) Domination requires taking only capitals, and all enemy capitals on archipelago maps are coastal. Therefore, since the units can move faster, aren't affected by Great Wall, and don't encounter movement penalties, you can almost always attack just capitals. Sometimes there's some land choke points that require an extra city to burn to get through, but this is so much faster than land maps where you almost need to plow through every tile of land and all cities in the way before you reach each capital.
3.) AI's incompetence at naval combat.

These three issues allow a player to go from peaceful-all-game to conquering every capital in a few dozen turns.
 
well... 1st try went horribly wrong... since i chose not archipelago but fractal and had Bismark as neighbor... I was trying to defend myself from barb attacks from south and he came with his army from north and declared war on me. Needless to say i abandoned the game :D will check again maybe tomorrow
 
I think you learn more from replaying maps where things go badly -- seeing if you cannot play better (from earlier enough on) to avoid the very bad outcomes -- than you do from abandoning games and starting up from scratch. Otherwise, the lessons you are trying to teach yourself are not similar enough to each other and are too spread out in time.

I am not saying replay the last 2/3 turns and see if you can get the RNG to swing your way. I am saying go roll back 20/30 turns and see if you can be better prepared.

Was your army large enough as-is -- but just in the wrong place? A scout up north could have warned you.

Or was your army too small? If so, could you have been more focused on units from much earlier? If more units is not viable, could you have scouted north of Bismarck and used bribes to have his early attention elsewhere?
 
There were just too many mistakes i did... i still have my turn 1 save so if i feel like it i can try it again... ofc knowing who will be my neighbor i will act differently.
My army wasnt big, nor upgraded. I had 3 warriors and 1 archer. 1 scout running south and 1 scout that got owned by barbs.
I also though i could deal with the raging barbs option on - i was wrong
Then when i found out Germany i didnt though he will act so fast so i kept attacking barbs for culture and exp. and didnt even though of building defensive units
 
You should set autosave to save every 1 turn. So you can replay any turns you want, it does make you learn from mistake and avoid making future ones again. As long as you don't use it to abuse RNG.
 
i could ye... guess i never though of this as an opportunity. I just though it would be enough for me to have a save from turn 1 and then for every major decision and so i never touched the autosave
 
I try not to rely upon autosave. I also save for every major decision. But I have autosave set to save every 1 turn and to keep 20 saves because sometimes I go 30+ turns without manually saving.

Since your habit is to save froe every major decision, why do you think you would need to go back to turn 1?

Early game, playing at a sufficiently challenging level, losing even a single scout to barbs I find to be devastating. So I would go at least that far back. Three warriors, one archer, and two scouts should be enough to hold off Bismarck. Really. If you can swap a warrior for an archer, that would be even better. Two warriors and three archers should be enough to take a city from him.
 
People bash Carthage a lot, but I think Carthage was specifically designed for Archipelago maps.

Going liberty with them and taking Messenger of the Gods pantheon is really good for giving you early science and might even make up for having a really late National College. In addition it helps you rush Compass faster to produce Galleasses.

(Some people might say that a strategy which relies heavily on a specific pantheon is a terrible strategy, but really how competitive is Messenger of the Gods? Who else is going to take that besides Carthage and Iroquois?)

And their Trireme replacement is bomb early game...you can tribute city-states like nothing and snowball very quickly. You can take flatland capitals early with 3 boats, sometimes 2.
 
I used to play online with a friend of mine and we would occasionally do Archipelago maps.

My friend would love playing Venice because people would always expect nothing from him. He would build an early National College, go Liberty for the 2 Merchants, keep the gold from trade missions, beeline Compass, and use the trade mission gold to buy 5-6 Great Galleasses immediately.

And it was extremely, extremely effective.
 
Was your army large enough as-is -- but just in the wrong place? A scout up north could have warned you.

Or was your army too small? If so, could you have been more focused on units from much earlier? If more units is not viable, could you have scouted north of Bismarck and used bribes to have his early attention elsewhere?
Additionally, was there an option to bribe war with another target. This is the ancient era equivalent of nukes in terms of end--all, be-all problem solving (or at least delaying...)
 
So i can replay same map with another focus. f.e. If i am at such state (late game) that its practically boring and lets say i focused on domination entire game I would sometimes load the start of that game and focus on another victory.

The whole Bismark thing... ye sure that would work. Like i said i might replay it from the turn 1 and try not to send all my units too far or i could just make 1 archer per city at that point so he gets it harder to enter.
 
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