Archive Character Stats - Registry and Rules

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This is what I have so far:
Code:
Donovan Zoi	DEFENSE
Grandmaster	Melee
gunning1	Speed
jdd2007		Melee
Padma		Ranged
Plexus		HORSEMANSHIP
Shaitan		HORSEMANSHIP
I'm going to apply the Term 3 bonuses on Monday, after the racing and Academy updates. Please have your preference for skill gain noted by then. For anybody who does not state their preference by then, their lowest score Main Skill will get increased (random choice if more than 1).
 
Ok then, if you haven't already changed it, could you change it to HORESMANSHIP instead of Speed?
 
Shaitan - Please apply my full point to Horsemanship.
 
ok, im gonna go for:

Defense 2
Armoured 3
Shielded 3
Unarmoured 3

Horsemanship 1

Weapon 2
Melee 3
Ranged 4
 
I want to start a discussion about our skills system. I feel that the current skills aren't sufficient and that a skill for operating engines should be included, analogue to the horsemanship skill.
It should also have subskills such as precision and speed.
 
There are 2 major rule changes and 1 minor one recently passed by the RPG Managers. The Rules Thread has been updated with the changes.

The first change allows businesses to use their normal losses to directly pay for resources and salaries. A normal reseller loses 40% of each sale. Now, that reseller can use half of that loss to pay employees and half to pay a manufacturer who supplies their product. The maximum that can be applied to salaries or suppliers is 20% of sales.

The second change adds a new ability and 3 new subabilities to the Character Stats rules. WARFARE has been added as an ability with subabilities of Engineering, Strategy and Tactics. No contest configurations have been created for these yet but will be coming soon. Existing characters will receive 2 additional points to apply to any ability and 5 additional points to apply to any subability. It is encouraged that these will be applied to the new ability and subabilities but that is not required.

The last change is a limit for new character generation. A maximum of 5 points will be allowed in any single subability. This does not affect characters created before this restriction was put in place.
 
In the above post, the one that concerns this thread immediately is #2. Each existing character has a new ability and 3 new subabilities. Each player has 2 additional points to apply in any abilities and 5 to apply in any subabilities. Each player should respond with his point distribution preference. If no response is received by the next stat update these points will be distributed to the lowest skill and subskill areas.
 
@shaitan: what would these abilities be needed for? before i can apply the new points, i need to know what they are good for (for example for which tournament disciplines)
also we should need academy courses for those soon :-)
 
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