Current Year: 430BC Remember: Keep your character interests within the constraints of our current in-game technology. Additionaly, when you create a character that's of high gentry or better, write how they achieved that. (i.e., storyline, by birth, promotion, and include the link to the storyline). Also include the year which they were born. Character Birth Note: When your character is about to have children, PLEASE PM ME THE FOLLOWING THINGS: Character Names Character Stats (the agility, discipline, etc.) Character Traits I do NOT need their caste, ages, status). My RNG also decides how many children your character will have, and if it was a successful delivery. That means you CAN NOT pick and choose until genetics. Also, please recycle your character threads when adding new characters. This is the character thread, where you will list your characters. List this in this manner: Character Stats Traits These are things that are required: Sidenote:If your character gives birth, please pm the Character Manager so that they can create the stats. Also, please include their parents. Character Name - Name of the character. Character Gender - The gender of the character (male/female) Character Status - Alive/Dead. This is for record keeping. When your character dies, Character's Health - Good, Crippled, Plague This is another record keeping stat which could effect the character or other characters. Character's Age - The age of your character. This must be at, or less than the max age shown in the latest demogame save. The age limit will be posted in the Game Manager Thread. Caste - the starting caste of the character. (Imperial, Royal, High Noble, Noble, Upper Gentry, Lower Gentry, Common) These castes add the following to your character's lifespan to reflect the living conditions: (The effects end after hospitals) Common: +0 Lower Gentry: +5 Upper Gentry: +10 Noble: +15 High Noble: +20 Royal: +25 Imperial: +30 Stats You can give your character stats (from 0 - 20), which will determine how well he/she can perform their particular trait. You get 65 points to distribute to each character. 10 is average. Agility - Determines the athleticness and quickness of the character. Discipline - Determines how industrious they are at performing tasks, and how they can lead people and show patience. Charisma - Determines how the person appears to other characters. Constitution - Determines the physical strength and health of the character Intelligence - Determines how the character is intellectually, and their ability to solve problems. Traits Any character can have up to 3 of these traits that can be passed on from generation to generation. These traits are generic abilities that the character is geared towards. A descendant of will get random traits from their parents. Code: Agricultural - The character is more geared towards a farming lifestyle. Belligerent - The character is more geared towards a militant and aggressive personality. Can be rebellious and/or adventurous. Engineering - The character is more geared towards construction, inventions and other craftwork such as metal working. Humanitarianist - The character is more geared towards community invovlement (sewing, cooking, etc.) Intellectual - The character is more geared towards theories, maths, logic, puzzles, strategies Maritime - The character is more geared towards aquatic activities (fishing, sailing) Merchantile - The character is more geared towards commerce and trade. Naturalist - The character is more geared towards knowledge of nature, plants and animals, skyline, and surroundings Logophilic - The character is more geared towards literature, poetry, the spoken word (speaking and manipulating the spoken language) Cultural - The character is more geared towards music, artform, and is mathematically inclined. Philosophical - The character is more geared towards logic, debates, and philosophy. Pious - The character is more geared towards a passive, and humble personality. Scholarly - The character is more geared towards scholastics (jack of all trades, master of one) Mechanical - The character is more geared towards mechanics. Can be industrious and is mathematically inclined. Theistic - The character is more geared towards religous themes. Tracking - The character is more geared towards skills involving scouting, stealth and hunting You can pick and mix traits. For example, you could have a character that's a natualist and specializes in tracking. Such a character might make for an excellent scout. Another could have an Intellectual, Maritime, and engineering trait, and be a general. Another could have an Agricultural and Intellectual trait. Character Description: The description of the character, including their role and personality in the game. Example: Year of Birth: 3300BC Character Name: Boris Character Gender: Male Character Stat: Alive Character Health: Good Character Age: 15 Caste: High Noble Agility - 15 Discipline - 15 Charisma - 10 Constitution - 15 Intelligence - 5 Belligerent, Scholarly, Tracking Description: Boris is a cocky, and bold scholar who seeks all there is to learn about hunting, and trapping. He often goes out on his own, assuming an attitude of superiority.