I guess what I'm really asking is, is the additional trade route + espionage points worth the hammers?
Espionage points I can see, but frankly I've never really understood trade.
I know all that stuff about the game auto selecting the trade routes that are worth the most, and needing a connection to foreign cities by coastline, river, or road... but what it boils down to is this:
I look at my income.
I see it is X gold per turn.
I get some wonder or set of buildings that boosts the number or yield of trade routes.
I still get X gold per turn.
Conclusion: trade routes are worthless.
-_-. I know they aren't from all the posts on here- I know I'm wrong, but I don't know HOW I'm wrong. WTH is up with trade? At what point in the game does the money really start rolling in- since the time when you most need cash (in the early game) it doesn't...
?
Espionage points I can see, but frankly I've never really understood trade.
I know all that stuff about the game auto selecting the trade routes that are worth the most, and needing a connection to foreign cities by coastline, river, or road... but what it boils down to is this:
I look at my income.
I see it is X gold per turn.
I get some wonder or set of buildings that boosts the number or yield of trade routes.
I still get X gold per turn.
Conclusion: trade routes are worthless.
-_-. I know they aren't from all the posts on here- I know I'm wrong, but I don't know HOW I'm wrong. WTH is up with trade? At what point in the game does the money really start rolling in- since the time when you most need cash (in the early game) it doesn't...
?