Orkonkel
Chieftain
- Joined
- Feb 22, 2019
- Messages
- 4
When starting up new games, I rejoice whenever I start inlands. Coast tiles are terrible, and I'd rather keep my settlements away from them, and I feel there is a strange imbalance in this — historically, coastal settlements offered a lot in terms of resources, even going as far back as the neolithic era. I feel like seaside settlements should have access to more food than inland settlements (generic coast tile bump up to two food?), and I would also like to see more salt by the coast. It may even make sense to add some salt luxury in actual coast tiles instead of only on land (same as amber).
Speaking of inland settlements, could we maybe get a 'Wells' technology that predates aqueducts? Something that could be placed in no water areas for some extra housing would open up the map a bit more. Depending on settings, there is sometimes very little room to found new cities by lakes or rivers. It would make sense considering that wells were used to get access to ground water waaaaay before the start date.
Speaking of inland settlements, could we maybe get a 'Wells' technology that predates aqueducts? Something that could be placed in no water areas for some extra housing would open up the map a bit more. Depending on settings, there is sometimes very little room to found new cities by lakes or rivers. It would make sense considering that wells were used to get access to ground water waaaaay before the start date.