Are historical maps/scenarios even possible w/ Civ6?

wotan321

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Its too early to be dismissive, but I just don't see how an historical scenario like we had in Civ3 or Civ4 is possible with Civ6. With the spread-out of cities, map sizes are way too small. How immersive/realistic could it be to have a WWI scenario with France with 3 or 4 cities?

Its a fun game, but it worries me that it just will not be immersive like earlier versions.

Can anyone reassure me that Civ scenarios based on history are not a thing of the past?
 
For reference, what was the max number of tiles on civ3 and civ4 ?
 
Its too early to be dismissive, but I just don't see how an historical scenario like we had in Civ3 or Civ4 is possible with Civ6. With the spread-out of cities, map sizes are way too small. How immersive/realistic could it be to have a WWI scenario with France with 3 or 4 cities?

Its a fun game, but it worries me that it just will not be immersive like earlier versions.

Can anyone reassure me that Civ scenarios based on history are not a thing of the past?

Well, considering that they just put out the first versions of the yet not another earth map with a larger map size, we will probably see earth mods come. However, people are going to need to get use to the idea that an earth map will not be the same as it has ever been.

What will probably end up being possible is a huge europe map or localized map, but then again, people have always been yelling for a larger earth map dispite the fact that 95-99% of those people do not have a computer that could even run a map of that size.

Overall, there will probably be a good Europe map that is pretty balanced around civ 6 before a giant Earth map. Earth maps are already out, but balancing starting locations around the new mechanics and AI will take a while.
 
I saw some discussion on a thread related to the old Civ4 Rhyes mods, lamenting the limitiations of 1UPT and now spread cities and how that effects map size.

Also, are Events like in Civ3 and Civ4 in t he game? Can they be?
 
Once we have the DLL, almost everything can be modded. Rules like 1UPT or districts are not a problem for any historic scenario if you take the time to create your own rules.

of course, to make a quick scenario, that's different as you have to use the existing rules, but anyway in my eyes hexagons are much more important than size for WWI or WWII scenarios, and, in fact we have size with civ6 (and, it seems, stability even at max size)

Turns time are acceptable relatively to the size, but we still lack supercomputers to load the thing in less than 5 minutes at the maximum size (230x115).
 
Turns time are acceptable relatively to the size, but we still lack supercomputers to load the thing in less than 5 minutes at the maximum size (230x115).

Um, what size is Greatest Earth in YnAMP? I assumed this was 230x115. Btw it loads in under 1min 30second for me, and I do not have a super comupter :)
 
there is no maps manually created at that size yet, only mapscript.

the biggest earth is still the giant at 180x94
 
For reference, what was the max number of tiles on civ3 and civ4 ?

It was a 5x5 square grid where each corner tile was unworkable. So the maximum city size was city+20 tiles in Civ 3 & 4. In Civ 5 & 6 it's the city+36 tiles.
 
Less cities does not have to break immersion, as in Civ VI I see cities as representing large cities and districts representing medium to smaller cities and towns.
 
For reference, what was the max number of tiles on civ3 and civ4 ?

In Civ3, it's 65,536 tiles. However, there also is a 512 city limit, which limits you to about 30,000 tiles if all will eventually be occupied by a city; if you have lots of water or make some terrain like tundra or desert non-settleable, it's higher (although it does get slow with 350+ cities).

In Civ4, I don't think there's a hard limit, but memory usage provides a soft limit. In practice, the limit tends to be somewhat smaller than Civ3, since if you push it too much you get memory allocation failure crashes, which are unfortunately very good at making things less fun.

230x115 would be 26,450 tiles, or slightly less than the Civ3 de facto max without making some terrain unsettleable. But that isn't necessarily materially less. Turn times, city sizes, etc. will all make a difference. I see you're already off to a great start with the YnAMP - it looks great from the screen shots, and even if that's the 180x94 size (16,920 tiles), that's about what you could achieve in III and IV before you got significant AI slowdowns (III) or a risk of crashes (IV).

Big maps are definitely something I'm looking forward to. I never got very much into V in part because the number of cities and map size tended to be lower than previous iterations. If there wind up being mods with lots of cities on big maps without super-slow AI turn times, that would be a significant draw in getting me to pick up VI sooner.
 
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