Are multiplayer games just glorified Intersel Empire games?

polypheus

Prince
Joined
May 30, 2004
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372
For those who haven't heard of it, Intersel Empire (and its clones) is an ancient (1986) pure turn-based strategy wargame. All "civs" start with one city. All other cities were "neutral" (think empty barbarian cities that never build anything). Cities could only build military units and you'd keep taking over more and more neutral cities until you met the real enemy and then start fighting each other with units. All you'd do is build unit after unit and attack and fight until one side prevailed by taking over all the cities (conquest victory). Pure and simple (and a lot of fun too!)

But with not sufficient and realistically modelled consequences (IRL if most nations did what multiplayer Civ nations did then the whole world would resemble North Korea), when expert players play multiplayer Civ that's what it seems most games degenerate to. If that's the case, why not just play multiplayer "Intersel Empire" (or updated clone) instead?

The game design is very unbalanced and not resembling "real-life" Civ development, decision-making and tradeoffs if the optimum way for all human players to play is to play the game as a glorified "Intersel Empire" game!
 
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