GhostSalsa
Emperor
I like the free Cover promo idea and the later mentioned one-tile range for cities.
(That said, I have NO problem with the current balance on pre-dynamite sieges. It is challenging and fun and that is what matters.)
The limit to 1 tile for city defense would just make sense because, as said, battle is too restrained by city borders as is and this leads to the limited rolls for meele and mounted units.
Opposite of what has been suggested by some, I think it would be cool if cities started with a range-2 attack but that doesn't get stronger after ancient; range 1 in medieval that is really strong (representing pooring stuff off the walls etc); range 2 again after chem or rifling. In other words, your sophisticated medieval units can move around the field and engage freely.
(That said, I have NO problem with the current balance on pre-dynamite sieges. It is challenging and fun and that is what matters.)
The limit to 1 tile for city defense would just make sense because, as said, battle is too restrained by city borders as is and this leads to the limited rolls for meele and mounted units.
Opposite of what has been suggested by some, I think it would be cool if cities started with a range-2 attack but that doesn't get stronger after ancient; range 1 in medieval that is really strong (representing pooring stuff off the walls etc); range 2 again after chem or rifling. In other words, your sophisticated medieval units can move around the field and engage freely.