Are spies getting killed/captured bugs or what is it I'm doing wrong??

Rapid85

Chieftain
Joined
May 27, 2020
Messages
2
Hi Everyone,

On my first Civ 6 playthrough on vanilla. I wanted to share my experiences with espionage so far.

I've had 3 spies killed
1 captured
0 successful missions apart from 100% ones
3 of the 4 killed/captured missions have been done with the boost % (listening contacts or whatever it's called?)

I accept that having 4 unsuccessful missions could just be deemed very unlucky but all 4 being captured or killed? I did a very rough calculation of that being a 1 in 100,000 chance. So it appears there are 3 possibilities here:

1. I'm doing something wrong (most likely...)
2. There's a bug somewhere in the calcs
3. I'm the unluckiest Civ player in history (doesn't everyone think this about a game involving RNG....?)

As it's my first playthrough I haven't got any other games to compare it to. When things like this usually happen it's a case of probably missing something. Am I? (doing something wrong). Or could there be a bug somewhere?

I have no idea if it makes any difference that every leader in my game hates me due to perceiving me as a warmonger, even though all I've done is decimate someone that declared a surprise war on me :-)

Thanks in advance for sharing your experiences and letting me know what you think about the above.
 
your target player has been doing counter-espionage, and/or have Cartography civic (-2 level to enemy spies) activated, maybe even have Diplomat Governor with -3 enemy spy level trait.
And no, listening contacts isn't the boost, it's Gain Sources.
Having more military units near spies increases capture chance as well (happens quite a lot when i recruit partisans in enemy territory)
 
Odd...

My first play through, I lost most of my spies - even with the boost and going for siphon gold missions... but now I don't seem to have any trouble and use them a lot.

... undocumented feature for first game?

I also remember my first game was prince, and I don't play that easy any more. Is it a feature to protect the player on easier difficulty - all spies have reduced chance of success?
 
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