This is kinda OT but I just want to mention it, and this being the only Ljosafar thread, I might as well put it here. Although it fits in fantasy lore for elves and other "nature guardians" to love forests, they never seem to really appreciate other forms of nature (or rather natural life). Especially the jungle, which is pretty much the epitomy of nature. From a real-life standpoing, jungles have the highest species count and the highest biomass density. If they were wiped out, biodiversity could go down the drain, leaving earth more vulnerable to catastrophes. Of course, this is a fantasy world, but I want to point out that there's more to nature than just forests and animals. Heck, the ocean has far more biodiversity than a typical temperate forest. So I guess what I'm trying to say is...actually I don't know what I'm trying to say
Maybe it's that "nature guardians" should take cues from real-life advs and disadvs.
How about this? Nature guardians should be able to get bonuses from any sort of high-nature plot (forests, jungles, oceans) yet should suffer the consequences of having to defend nature. Which could mean (throwing out ideas here):
- no lumbermills
- forests/jungles can't be cut down for workshops
- animal and fish resources giving less of a bonus to cities due to a reluctance to harvest
- instead of cutting down forests and jungles, you can build cottages, farms, and mines within them, but the forest/jungle the improvement is in no longer gives any more resources (so this is purely a cosmetic change)
- the previous idea with the addition of the improvements taking extra time to build
- bloom in tropical climates produces jungles instead of forests
- more grasslands in an area indicate higher rainfall, so turning too many grasslands into plains could expand a jungle
- plots that were vitalized or springed have a chance every few turns to revert to their previous type - magic can only last so long against nature
Well that's some food for thought.