Are the Vikings Bugged?

it sounds like a viking blitzkreig! lol
 
If you have Astronomy, your warriors can have 3/2 movement after disembark. And even more with steam powah.

Yeah I noticed this as well and was wondering if it was intentional. The units are actually keeping the embarked movement points when they land. The one point for disemarking is subtracted from the 3 embarked points (4 after astronomy), not the 2 regular points.

It would still be a useful ability if it was subtracting from the land points, as you could still land and attack on the same turn (land-move-attack for berserkers). As it is now, it might be overpowered. After astronomy, you can land and move 3 tiles in the same turn, and even pillage all those tiles. In my game I had the enemy capital surrounded so fast they had no chance at all.
 
I think maintaining extra moves after disembark is indeed a bug. You can see the remaining moves of my infantry (4/2) in the attached image:

Edit: Removed screenshot due to quota issues. Screenshots of a "worst case" scenario can be seen in this new thread: http://forums.civfanatics.com/showthread.php?t=432405
 
I think maintaining extra moves after disembark is indeed a bug. You can see the remaining moves of my infantry (4/2) in the attached image:

Maybe they just hit the shore so hard that they're tossed twice as far as they could walk.
 
Yeah I noticed this as well and was wondering if it was intentional. The units are actually keeping the embarked movement points when they land. The one point for disemarking is subtracted from the 3 embarked points (4 after astronomy), not the 2 regular points.

It would still be a useful ability if it was subtracting from the land points, as you could still land and attack on the same turn (land-move-attack for berserkers). As it is now, it might be overpowered. After astronomy, you can land and move 3 tiles in the same turn, and even pillage all those tiles. In my game I had the enemy capital surrounded so fast they had no chance at all.

When you get the great lighthouse do you get an extra 2 moves then? So you could get 5 moves after landing?
 
Don't think it's a bug per se but is anyone else noticing the leader screen for Bluetooth is particularly slow? My computer is brand new and all the other leader screens are total fine.
 
I dunno if brown/light brown isn't too bland a colour for the mighty Vikings.

Seriously though, what apparently is a bug is that they keep the Longboat graphic for embarked units after the medieval / renaissance era. The other civ with a unique embarked graphic (Polynesia) loses it at the industrial age because lets face it - a Pacific Islander Catamaran and Viking Longboat just can't compare with a 10,000 tonne steel transport ship.
 
When you get the great lighthouse do you get an extra 2 moves then? So you could get 5 moves after landing?

Didn't even think of that. I've never built the GL - does it apply to embarked units? If so then I'm guessing it would work the same way as the astronomy bonus. Haven't tested but this is probably super-powerful.
 
Yeah, and it gives them up to their movement points on land, but this can be reduced if their naval movement is used up (but sometimes, they get bonus naval movements).
 
I think we understand the UA, that disembarking only costs 1 movement point instead of 2. The "bug or maybe not a bug" is that units keep their EMBARKED movement points minus 1 when they land. Units with Astronomy have 4 embarked movement points. When they land, they now have 3, when the most they ever should have on land is 2.
 
I thought it was more that when on sea, they have three moves and when they land, they still have their two moves. While, if they had two moves at sea they use one to land and have one left. They get free moves while at sea and landing, but they can't get the sea moves on land.

Unless I'm mistaken and that's actually the case. I haven't tested it.
 
I believe that's how it's intended to work, but yeah, test it out and you should see what I'm talking about. I foresee a hotfix in the near future.
 
I dont think is fair to play with the danes on tiny islands...maybe on deity you have some challenge.

This civ is very strong, I think its actually better than mongols or japan for a warmonger game.

Situationally based on the map, yeah. But on anything more land-oriented than an Archipelago, I still think the Songhai are the top warmongers. Maybe not top at winning any particular battle, but tops for sustaining conquests and winning overall, while being good at winning battles.
 
Well, the UA helps you conquer the first city in a war, since you have to get your army embarked for it to work, and it simply is too dangerous to pull once the AI can ram it with its ships. Plus, it would be painfully obvious to a human player, which would declare war first and proceed to eliminate your embarked siege (which benefit the most from the UA), and stall your army with ZoC considerations.
So "retaining movement points after disembarking" is only OP against the AI, which can't predict it, nor knows how to react once you have disembarked a whole army in perfect formation in the middle of its empire, and doesn't understand that any peace treaty only serves as the time it will take you to embark your army again.
Without the extra disembarking movement, the UA would actually be really weak against human opponents.
Just my two cents.
 
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