We are talking bombards and bombards get 25% extra XP from a stable... just a shame they do not get discounted from one.
Ah, a hidden bonus. Those are always fun...We are talking bombards and bombards get 25% extra XP from a stable... just a shame they do not get discounted from one.
A card would be easier but stables was a rather silly alternative I grant you because it does not follow the crowd but the point I make is who builds stables? Some encouragement would be good.I dunno why stables should be giving a discount to artillery.
I think I build stable more than barracks. Usually my army exists before I build any. If I do build a unit it's gonna be a fast one for an emergency reinforcement on a front or to deal with some barbarians. The only reason I had to build a barrack was when I don't have enough siege. So I guess this reason is gone now.A card would be easier but stables was a rather silly alternative I grant you because it does not follow the crowd but the point I make is who builds stables? Some encouragement would be good.
Honestly I'd like them to get rid of all the +% military unit policy cards and make that the exclusive province of the encampment buildings. Could do the same with naval units and harbor buildings (even making a split choice there - one building provides domestic production ala the shipyard, one boosts productions to naval units).
Sorry, but I disagree. The +% Policy Cards and Armies / Corps is part of what connects military to Culture and Government rather than just to Science. One consequence is that it means you have to balance rushing the techs you want but also having the policies in place to efficiently build those units. I really like that dynamic.
I mean my suggestion isn't mutually exclusive - you could just say remove the card at Feudalism and add an inherent 'barracks production bonus now applies to medieval and renaissance era units' to the civic.
But the big issue is there isn't actually much of a balance in that regard - it's pretty much build ancient era units and then upgrade. So the only civics are usually the ancient era ones, and then mercenaries for the discounted upgrade cards.
I'd really like to see them do something more interesting with the military civics/cards in that respect - ones that felt like they could change the balance on the battlefield. As the current ones definitely don't.