Are they all out to get me?

No.Dice

Warlord
Joined
Nov 19, 2001
Messages
217
Location
Pennsylvania
Its 430 BC, i should have been in the middle ages centuries ago. I find myself trailing by two techs, and i've just forked over Elipi to the persians, for a peace treaty. Even though they posed no threat, I've signed an expensive peace treaty with the Greeks, for the luxury trading oppurtunities. Got to get those cities to size six. Not to mention that untimely golden age. That just leaves the Zulu, Romans, and the Iroquois to go, all of which i'm pretty confident i can fight to a stalemate with the Persians off my back. Lets back up.

The setting is a huge Pangaea, random civ, emperor difficulty, 16 civs.

My empire is humming along, using a Dense build (first two cities, rest were spaced semi-correctly), i've managed to keep even expansion pace with half of the AI civs on emperor difficulty. The rest are ahead a city or two, too far flung to produce military units any time soon.

The Greeks demand tribute, a territory map and a bit of gold. I've handily outexpanded them, and my advisor tells me my military is the same size as his, i refuse. He declares war, but hes far away, so i don't even halt my settler production. No big deal.

A few turns later, the Persians join the bandwagon. A territory map and a similiar amount of gold he wants. However Xerxes is the top dog, and the only one with a 3 city lead on me. My advisor informs me his military is bigger than mine. Previously, i've checked if he has any per turn income, and he doesn't. Confident that he can't afford to sign any alliances, i tell him to get lost. Needless to say, i'm at war.

With this development, i give everybody of note two seperate 1 gpt payoffs, to discourage them from going to war with me as well, though i know for a fact the Greeks and Persians have nothing to give them.

Relations were faltering with the Americans, so i check if Abe is making any gold per turn, i breathe a sigh of relief, he isn't. I quickly check all of the other civs. Nobody is making any gold per turn.

A few turns later, the Zulu, (whom i had a right of passage with no less!) decide to join the ever growing bandwagon. This however is disturbing, the Zulu border me to the north.

I increase the top 4 civs pay off by 2 more gpt. Long story short, i'm at war with 6 civs, through a chain reaction of alliances. The Persians recruit the Zulu, who recruit the Romans, and then Persia buys the Iroquois into the war and so on.

Now i try to sign an alliance (while at war) against the Persians, the Americans, (who never did declare war) are insulted by the deal of 27 gpt and 200 gold. Not that i'd pay this much, but just wanted to see how high abe wanted me to go. Okay, i figure, the Persians are the strongest, i'd be reluctant too. I see if Abe will fight the Iroquois, the weakest civ, nope. I check the Aztecs, they're insulted by the aforementioned deal as well. Well, bah, who needs em.

I lose 3 vet spearmen and a bowman, to two regular warriors. I lose the city and my second source of Iron and a fair amount of gold that i was exporting it for. It just isn't my day.

So how can they afford to sign these alliances with no per turn income, and 100 gold in the bank? I insult them by offering 27 gpt, and 200 gold. I'm within 25 points of everyone on the histograph, and my military is equal with everybody except the Romans and Persians. Its not like i'm fighting a hopeless war here. I guess Hammurabi is just not well liked, despite being surrounded by middle-eastern civs that he should share a diplomatic boost with.

In my future ventures in Emperor, i'm playing on continents, where there will be far less people to gang up on me. :) Huge map by the way.


Just venting, and pointing out what seems the slightest bit fishy. :) It seems a bit like the 1.17 tech-trading, civs with no per turn income, acquire even the most expensive techs/services with ease. Or perhaps i just tick everybody off, and the AI nations are more than happy to rid the world of me. :) Or perhaps even yet, i make excuses for my diplomatic incompetence. :D
 
Your situation has nothing to do with 'diplomatic incompetence' on your part. In fact, considering the psyche of the AI of this game, your diplomatic acumen was great.

Unfortunately, the mind of an AI works differently to a human mind...

We humans think, we contemplate, we have emotions, ambitions and desires. Since we have a conscience, we sometimes trust and are sometimes trusted. However, it is in our nature to do what is in our best interests.

Artificial intelligence of any kind is different. It cannot think, it doesn't have emotion, it has no ambitions and it desires nothing except to carry out the task assigned to it by a programmer. The only nature AI has is to follow coded instruction. And since it lacks a conscience, trust is not a factor in its single mind.

In the case of Civ III, it appears that Firaxis has programmed the AI to actually 'stop the human from winning at all cost'. If this means, several of them gang up on the human, then so be it. Without a conscience, there is no chance of the AI opponents having any grasp of the notion of trust and honour whatsoever. All they want is to do what they were designed to do: stop the human at all cost. Including trust (hell, I never trusted my computer, but now, my lack of trust for it is even more apparant) and including honour.
 
thank you lord azreal. i think that's the best piece of writng i've read from you.
 
azrael i disagree with u, if ur a peaceful empire they wont ally up against u...

my strategy is to be nice to everyone and if they demand me anything illgive them what they want, i just dont make military at the begenning, i just build my empire and improvements, and at the modern age with a democratic goverment and all my cities being high productive i start a massive army, especially of tanks and icbm's, then after i have a strong army if someone demands something i denied and then that civ declares war against me, but my army is so big and my empire so strong that the other civs wont bother and wont ally up themselves against u...
 
I've had some Deity success just giving in to threats while focusing entirely on expansion. I didn't like skipping the ancient and middle ages, they are my favorite time periods by far.

I could have averted my entire situation by simply giving in to the AI's threats. Lately i've been trying to touch up on my early game, and conducting early wars.

One of the points i was trying to touch on was that civs with no per turn income were able to sign essentially free alliances against me, while i had to pay exorbitant (unatainable for the ancient age) prices for even one alliance. Much like the 1.17 tech trading phenomenon.
 
Originally posted by JoseM
azrael i disagree with u, if ur a peaceful empire they wont ally up against u...

my strategy is to be nice to everyone and if they demand me anything illgive them what they want, i just dont make military at the begenning, i just build my empire and improvements, and at the modern age with a democratic goverment and all my cities being high productive i start a massive army, especially of tanks and icbm's, then after i have a strong army if someone demands something i denied and then that civ declares war against me, but my army is so big and my empire so strong that the other civs wont bother and wont ally up themselves against u...

I'm only speaking based on my experience at all difficulty levels, and my limited knowledge of how computers work. The purpose of AI in most games (yes there's others affected this way) is to try and stop the human from winning. If it were any other way, then there'll obviously be a problem. Can you imagine playing Age of Empires when the AI opponents simply stick to the stone age and simply resort to a life of hunting and gathering rather than building themselves up, maurading their enemies, advancing through the ages and trying to overpower you? Can you imagine playing Starcraft when the AI opponent does nothing all game but mine minerals and harvest vespene gas? And can you imagine Unreal Tournament/Quake III bots which do nothing but stand around like sitting ducks waiting for you to blow them away with a rocket launcher? No fun? That's right. You want them to put up some kind of fight, so as to give you the satisfaction of beating them. I know that if I blow a sitting duck away, I don't feel any better about myself as opposed to the immense satisfaction of blowing away the extremely hard rocket launcher-toting villian on a killing spree after being splattered by him the whole game so far.

If you don't build up a military in the beginning (especially if the Zulu or Germans are next to you), then they will flex their military muscle on you. When the AI has a superior military, then they are going to want to use it. And since the game is obviously programmed to stop the human at all cost, you'll be their target. It doesn't matter if you always cave in to their demands for tribute. It doesn't matter if you go through the whole game without fighting a war. They'll always look for the opportunity to wipe you off the face of the world... their world. The reason I say 'their' world is because its a game, they are a part of that game, and you are trying to beat it, conquer it.

And when they are at war with you, then they will want the other AI players to hop on the bandwagon. To not only have a good chance of winning, but to guarantee victory. If you cannot give a better offer before they do, then you'll have even more of a problem to deal with. Even then, I've been screwed over by someone within two turns of paying them to aid me in a war. They simply took what I paid them and sided with the enemy I paid them to fight. This happened many times in that game.

Even on the Chieftain level, you should well and truly expect something like this to happen to you. Every game, I've had to put up with it. Every game, I've been ready and been the only empire left when the dust settles at the dawn of a new era on that dismal little virtual world I just conquered in the name of humanity. Always assume the worst of them. Because when you do, you'll be ready for them in the case that they attack you, or you'll be extra ready going into the modern age with your modern armour to wipe them out.
 
JoseM, No.Dice: OK, there is a way that may work - but seriously, is this why you bought the game???????
 
Very well thought out points, Azreal - thanks.
On the same token, how many of us go the 'reputation route' - fearing breaking treaties and whatnot because of a rep loss?
I certainly have.
The thing is, the AI (as Azreal mentioned) could not care less about reputation loss. I can not count how many times my advisor has warned me of some AI betrayal.
I am not suggesting to disregard 'honor' when dealing with the computer, but keep it in mind when fretting about being the 'bad guy' that it is virtually impossible (from what I have seen) to keep the AI civs happy.
It always comes down (again, as Azreal suggested) to the AIs not wanting you to win.
 
One game does not allow one to make such broad generalizations. Games I have played have had very different results.

Some games, everyone attacks me.
Some games, war never seems to break out.
Some games, everyone fights everyone.
Some games, the AIs fight among themselves, leaving me to build.

Concerning the claim that the AI is untrustworthy; read some human posts on this forum. Many would raze cities -- just for convenience. Most would break a treaty without provocation, if it furthers their ambition. Few would give in, even to very reasonable demands, in order to prevent a world war.

Who then is untrustworthy?
 
Originally posted by D. Boon's Ghost
I am not suggesting to disregard 'honor' when dealing with the computer, but keep it in mind when fretting about being the 'bad guy' that it is virtually impossible (from what I have seen) to keep the AI civs happy.

On the issue of declaring war. It is not dishonorable to declare war, as long as your peace treaties are expired (20 turns) and you cancel them before attacking.
 
I think everyone agrees that the AI makes its decisions based on cold logic. If it is advantageous to do something, it will do it even if it means taking a reputation hit or seems out of the blue to the human. To the computer it is all a bunch of numbers being added together for a go no go situation.

Now where people disagree on is whether the AI is programmed to prevent the player from winning or to win on its own. Now some games have this really bad, where the AI would never attack another AI player and always be informally aligned against the player. However here since the AI will get itself involved in massive battles with other AI players, it is not so clear cut. If the AI truly has a prevent at all costs instruction, then you should never be able to win without being at war at the time. However, I have launched too many spaceships without being threatened at all by the AI in the end game, and sometimes they will even be squabbling amongst themselves.

So yes the AI is programmed to try to win, but it is not programmed to prevent the player from winning. A slight but important differance.
 
Originally posted by Killer
JoseM, No.Dice: OK, there is a way that may work - but seriously, is this why you bought the game???????

Pardon? If you were talking about the similiar playing styles JoseM and I share for Deity games, i had said earlier that i didn't enjoy those games because it required me to essentially "skip" half the game, setting myself up for a modern age win.

Unfortunatly, in the civ series, the higher up you venture on the difficulty ladder, the more one-dimensional the game becomes. But that could be said for a lot of games.


From personal experience, i know the AI makes decisions which seemed to be solely based on logic. Theres no honor "code" involved here. The AI is very good at exploiting advantageous situations, and Firaxis did a wonderful job programming it to do so. However, it seemed more like the AI was taking advantage of options it simply shouldn't have had.

For example, in all of my 1.17 emperor games, signing alliances took such quantities of gold, that it was simply unattainable in the ancient, and even middle ages. The only way, i've ever been able to afford an alliance, was with a scientific civ, in which i'd trade off monotheism in the beginning of the middle ages, as well as around 25 gpt. Thats the equivalent of more than 50 gold per turn (closer to 70). Even with 100% tax, it is impossible to have that much gold in the early game. It seems like the diplomatic costs have been raised to accommodate the 1.16 tech trading, which was scrapped.

I don't remember in the previous patch, where i had to pay such insane amounts of money. Further more, it wasn't that i was even close to a deal with 27 gpt and 200 gold in the ancient age, but they were insulted by it.

I've been trying (and quite unsuccessfully) to relate this to 1.17 tech trading phenomenon. Bottom line, the AI who hasn't a cent to its name, is able to buy things it can't afford.


I only hope this is coherent, last night was a sleepless one. All those good intentions, and it turns out sounding like a patch complaint. Thanks for reading. :)
 
Here's my gripe with the AI:

I set up a regent game (I figured it'd be pretty easy, right?)
Huge map, random civ, random opponents, random type
I get the russians, ok cool, cossacks
Game starts fine, meet liz, i get some nice goody huts, puts me up 3 techs
check on liz' techs, she's got alphabet, and 0 gold
2 turns later, still 0 gold, still just alphabet
10 turns later
she has ALL 3 of my techs that i could have traded her
so ok, a bit of AI trading behind my back, ok, i guess she sold her soul - no map makin yet... and no cash, i guess she gave alphabet for those 3, and she wouldn't take that deal from me!
so what the h***!

Now its 500 AD, liz allied with france (who by the way could have been easily crused by her) and attacked me,
then she allied with germany above me, and they're marching at me with 16 swordsmen (literally)
I thought this was a regent game!

OH YA - where do they get the cash to establish the embassy neccessary to ALLOW an alliance!!


The AI should play to win for itself! The way it works now is that the AI does anything in its power to help the other AI's so they kill the player. This game is supposed to allow the player to recreate history in some fashion. In world war two, the world did not gang up on germany, they had allies too. The French and Indian war - not all the europeans ganged up to kill the indigenous peoples.
And America certianly does not give the A-bomb away to Iraq because "the human player" just happens to be iran.. on and on...
The AI should look out for itself, not the other AI's

Just my gripe, prolly will be refuted by some know-it-all deity master player.
 
Yes.
 
Who cares if the AI is at war with you? If you have the skillz you should beat them easy. Maybe some ppl just don't have the skillz, what a bunch of rookies you all are.
 
Originally posted by IronicMoron19
Who cares if the AI is at war with you? If you have the skillz you should beat them easy. Maybe some ppl just don't have the skillz, what a bunch of rookies you all are.

Wow! Yet another enlightning post by IronicMoron, you really DO have issues with being better than everyone. Well, here's a bone and a tap on the back. Are you all better now? Do you feel better about your self now?:rolleyes:

I pitty you.Very sad, very sad indeed.

Spec.
 
Originally posted by No.Dice
I've been trying (and quite unsuccessfully) to relate this to 1.17 tech trading phenomenon. Bottom line, the AI who hasn't a cent to its name, is able to buy things it can't afford.

Is this occuring in a v1.17f game? When I installed the 1.17 patch I had this same problem with the AI acting like one unified civ, all against me. I came here and saw that pretty much everybody was experiencing the same thing and that the only way to win was to put all your efforts toward money in the beginning to buy techs and give tribute. I didn't want to play this way, so I went back to my previous game and used Gramphos' Civ3 Multi Tool to give me a bunch of modern armor which I used for revenge. :satan:

After that I uninstalled it and went back to v1.16, and now I'm happily civing again.

This seems to be the best thing to do if you want to play Civ3 and don't like the unified AI in v1.17f. Also you could just take a break from the game for a while and when the next patch comes out be ready to play for 100 hours straight. :goodjob:
 
Originally posted by No.Dice

i had said earlier that i didn't enjoy those games because it required me to essentially "skip" half the game, setting myself up for a modern age win

exactly! just what I feel (and I did read your original post), but you did sound a little like 'Oh come on folks its doable....'

whaddayathink - if we whine enough we get a patch :lol:? ;)
 
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