ggalindo001
Prince
- Joined
- Jan 4, 2002
- Messages
- 362
After watching the demo yesterday, I noted the obvious, but yet I haven't come across many who have also said the obvious "outloud".....so here goes.
The transition from Civ IV to Civ V gave many the impression, including me, that the producers were looking to simplify the game, and make it less complex, appeal to the masses, etc. This was not a welcomed step by me and many other hard-core Civvers, and in the end, probably didn't achieve the goals set forth. I recall soon after Schaefer left that the community was wondering if that would be the last of Civ V.
Enter G&K and specifically the video yesterday. Judging from the video, and the other discussions around G&K -- it seems as tho we are moving back into a more complex, appealing more to the hard core Civvers type of game. Certainly not all the way there, but the pendulum is swinging back. This is welcomed and a relief.
I was speaking to a friend of mine last night (both Civvers way back to the original civ) and we both believe that this is likely the first of two expansion packs. This one is obviously focused on the early game (religion), renaissance area and going into the industrial age (espionage), and introducing concepts back to make the game have a more strategic feel to it (esp. the way city state relations could work). This is very similar to what Warlords did for Civ IV -- expand out the mid-game offering, introduce new complex concepts, and leave us wanting even more. We are speculating that a second expansion pack could focus on the industrial/modern era, and possibly an expansion into the post-modern era.
After watching the video, there are two areas that I still am in the "I'll believe it when I see it" mode -- one is AI.
I'm not expecting some super stellar AI -- but the AI is so poor in Civ V, it can only really improve. However, with all of the new options, choices, etc., will the AI just simply be more at a disadvantage and more predictable, or will they really be able to manage all of the new strategic choices into a harmonized strategy. A tangent to this is around the "playing to win at all costs" mentality of the AI vs. previous Civ games where the AI was more balanced. I would like to think that my 5700 years of continual peace with my neighbour isn't going to be all of a sudden backstabbed because they sense advantage. I like that religion and later government will help drive alliances and relations.
The second is specifically around city states. The concept of one ally per city state is not very realistic. In the 'real world', many smaller nations had strong agreements and alliances with multiple major powers. So, we will have to live with that limitation -- however, I'm looking forward to seeing the proposed implementation of city states and the ability to really change the game from a strategic standpoint. Right now, the system is horribly broken with alliances being handed to the highest bidder.
I do like where they are headed with religion and espionage -- looks to be very customizable based on style of play and game situation. It would be nice if they took a similar fresh approach to looking at the economic and technology systems when contemplating another expansion -- on the technology side in particular. One peeve of mine is that there are certain techs that you always beeline for - it would be nice to implement something that shook that up a bit. I don't know what it could be....
The transition from Civ IV to Civ V gave many the impression, including me, that the producers were looking to simplify the game, and make it less complex, appeal to the masses, etc. This was not a welcomed step by me and many other hard-core Civvers, and in the end, probably didn't achieve the goals set forth. I recall soon after Schaefer left that the community was wondering if that would be the last of Civ V.
Enter G&K and specifically the video yesterday. Judging from the video, and the other discussions around G&K -- it seems as tho we are moving back into a more complex, appealing more to the hard core Civvers type of game. Certainly not all the way there, but the pendulum is swinging back. This is welcomed and a relief.
I was speaking to a friend of mine last night (both Civvers way back to the original civ) and we both believe that this is likely the first of two expansion packs. This one is obviously focused on the early game (religion), renaissance area and going into the industrial age (espionage), and introducing concepts back to make the game have a more strategic feel to it (esp. the way city state relations could work). This is very similar to what Warlords did for Civ IV -- expand out the mid-game offering, introduce new complex concepts, and leave us wanting even more. We are speculating that a second expansion pack could focus on the industrial/modern era, and possibly an expansion into the post-modern era.
After watching the video, there are two areas that I still am in the "I'll believe it when I see it" mode -- one is AI.
I'm not expecting some super stellar AI -- but the AI is so poor in Civ V, it can only really improve. However, with all of the new options, choices, etc., will the AI just simply be more at a disadvantage and more predictable, or will they really be able to manage all of the new strategic choices into a harmonized strategy. A tangent to this is around the "playing to win at all costs" mentality of the AI vs. previous Civ games where the AI was more balanced. I would like to think that my 5700 years of continual peace with my neighbour isn't going to be all of a sudden backstabbed because they sense advantage. I like that religion and later government will help drive alliances and relations.
The second is specifically around city states. The concept of one ally per city state is not very realistic. In the 'real world', many smaller nations had strong agreements and alliances with multiple major powers. So, we will have to live with that limitation -- however, I'm looking forward to seeing the proposed implementation of city states and the ability to really change the game from a strategic standpoint. Right now, the system is horribly broken with alliances being handed to the highest bidder.
I do like where they are headed with religion and espionage -- looks to be very customizable based on style of play and game situation. It would be nice if they took a similar fresh approach to looking at the economic and technology systems when contemplating another expansion -- on the technology side in particular. One peeve of mine is that there are certain techs that you always beeline for - it would be nice to implement something that shook that up a bit. I don't know what it could be....