Arg! Not again!

Zild

Warlord
Joined
Oct 4, 2004
Messages
144
About a week or so ago, I posted a save of a game which started with no oil. Having battled it out to the modern era as the Americans, I had been really looking forward to letting rip with a few F-15s...

Well, I'm still playing my first game after that (dragged it out to 2099 after a bitter war with the English that has lasted a millenium or two) - and you'll never guess what resource is missing... again! And yes, I'm America again...

So if you think having a spearman kill your modern armour is unlucky, spare a thought for poor old me with no oil in two games in a row!

Truth is, it's probably the only reason I haven't been defeated yet - I was expecting English Tanks to be rolling all over my Infantry about fifty turns ago, and Planes bombing the living daylights out of me. Still, they've got that Manhatten Project in the making, so I guess I'll have to start a new game soon.

Probably with no oil, again...

I would post the world seed for you all, but I haven't quite figured out how to do that yet. I also don't remember it from the last one, although if anybody's interested I can grab the save from the net and have a look (again, when I know how :p )

As Bruce Willis would say, how can the same deleted happen to the same guy twice?!
 
Create your own map in the editor. Then you can ensure that you indeed get oil.

As for the world seed, it should be in the .ini file. Vanilla Civ3 lacks this feature. You could always d/l ainwood's beast seedbeast that can pull the seed. check the utility subforum.
 
I've tried the Vanilla and PTW editors, but neither seems to want to load anything other than scenarios...

The thing is, I don't really want to know the terrain beforehand... only to know that it does have all the resources somewhere :p

Turns out, those nukes never came - there's only one source of aluminium on the planet, and that's tucked away nice and safely beneath a city of mine out on a remote island. So remote, I've not bothered to build ny units to protect it!

Yet for some reason, despite the fact s/he can't build any nukes, the AI has decided to build the Manhatten Project. Well that saves me the trouble ;)
 
If i remember right, the previous game was on a tiny world. Since you have the same complaint again, i'm gonna guess this one is too. The answer is obvious... move up to small worlds ;)

Resource appearance (and almost everything else) is designed with a standard map in mind. Since you only have 3 civs and very few appropriate tiles for the resource to appear on, you have a chance of no resource showing up.

On a side note... why do you play past 2050? The game is like, over man!
 
Something I like to do that some might call cheating is scattering at 1 of every resource near every start position in the editor, then set the dissapearance level to 0 for natural resources. That way you can have as many MA mauls as you want.
 
Yeah, the thought had occured to change size, but I like nice short games (actually, I've realised this isn't my first game since the last time it happened, it's my seconds - in the first I did move up to Small, then moved down again).

And the reason I play past 2050? Because I really want to play with those high-tech toys! And in this case, I wanted to continue the bitter struggle between arch rivals Enland and America, which had raged for about 2 millenia...

But yes... Small next time :s
 
The game I'm working on is even worse. Deity, huge,roaming,island,8 civs,Chinese. only military victory conditions open.
Started at a small isolated island. 1/2 of the island is covered by ice. 1/3 of it is mountains. The 1/6 left is grassland, which is about 3 cities size.
Although it gives me 5 ivories, there's absolutely no strategy resource on the island. no horse, iron,saltpete,oil,coal... no nothing.
I couldn't get in touch with any other civs until 100AD, thanks to the wide open ocean between my island and other lands. At that time, some civs have already become industrylized while I was still in ancient time.
 
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