EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
This is another Aristocracy experiment, based on the last experiment and in response to the aristocracy thread.
More specifically there was a debate about God-King vs Aristocracy in the early-mid game with the Khazad. The goal of this experiment is to refute the assumption that aristocracy is always better (or nearly always).
To clear up any misunderstanding, I do not think aristocracy sucks. It's a perfectly good way to play in the right situation. I just don't think the right situation is "all the time".
Map: Continents, standard size
Standard settings, Immortal difficulty
This time there are no rules, no special settings. It's a real life game! Just play any way you see fit. I just uploaded the game without looking at the map or AI civs, it's a totally random map.
At turn 150 and 200 please post a summary of the game in the following format, for easy comparison:
Goodluck and thanks for participating! 
More specifically there was a debate about God-King vs Aristocracy in the early-mid game with the Khazad. The goal of this experiment is to refute the assumption that aristocracy is always better (or nearly always).
To clear up any misunderstanding, I do not think aristocracy sucks. It's a perfectly good way to play in the right situation. I just don't think the right situation is "all the time".
Map: Continents, standard size
Standard settings, Immortal difficulty
This time there are no rules, no special settings. It's a real life game! Just play any way you see fit. I just uploaded the game without looking at the map or AI civs, it's a totally random map.
At turn 150 and 200 please post a summary of the game in the following format, for easy comparison:
- # of cities
- score
- Your
amount in treasury
- Your civ statistics (example below)
- Any free tech from lairs, dungeons, events, etc, plus bulbs
- What civics you used, and when
- Attach your save game
Spoiler Statistics example :
Techs researched:
Agriculture - 124
Exploration -124
Crafting - 187
Ancient Chants -124 - came from a graveyard event so I am giving 2 totals - costs 25 gold
Calendar - 249
Animal Husbandry - 280
Horseback Riding - 561
Trade - 702
Mining - 312
Masonry - 218
Bronze Working - 624
Education - 436
Writing - 592
Code of Laws - 499
Sanitation - 998
Some overflow as turn 150 was the turn masonry completed but I see no way to figure out the amount of overflow
Total - 5906 beakers (6030 with Ancient Chants)
Production:
Granary x 2 - 240
Public Baths x 2 - 300
Training Yard x 2 - 200
Deruptus Brewing House - 240
Monument x 5 - 300
Courthouse x 5 - 600
Smokehouse - 120
Worker x 8 - 600
Settler x 5 - 1100
Goblin x 5 - 75 - 4 have upgraded to wolf riders but I list as goblins here
Rantine x 1 - 180
Warrior x 4 - 100
Incomplete Production -274
Total - 4329
Stats:
GNP: 134 (1)
Mfg: 74 (1)
Crop: 141 (1)
Population: 3398000 (1)
Soldiers: 85000 (4)
Land: 130000 (2)
Approval: 53 (4)
Life: 58 (4)
Agriculture - 124
Exploration -124
Crafting - 187
Ancient Chants -124 - came from a graveyard event so I am giving 2 totals - costs 25 gold
Calendar - 249
Animal Husbandry - 280
Horseback Riding - 561
Trade - 702
Mining - 312
Masonry - 218
Bronze Working - 624
Education - 436
Writing - 592
Code of Laws - 499
Sanitation - 998
Some overflow as turn 150 was the turn masonry completed but I see no way to figure out the amount of overflow
Total - 5906 beakers (6030 with Ancient Chants)
Production:
Granary x 2 - 240
Public Baths x 2 - 300
Training Yard x 2 - 200
Deruptus Brewing House - 240
Monument x 5 - 300
Courthouse x 5 - 600
Smokehouse - 120
Worker x 8 - 600
Settler x 5 - 1100
Goblin x 5 - 75 - 4 have upgraded to wolf riders but I list as goblins here
Rantine x 1 - 180
Warrior x 4 - 100
Incomplete Production -274
Total - 4329
Stats:
GNP: 134 (1)
Mfg: 74 (1)
Crop: 141 (1)
Population: 3398000 (1)
Soldiers: 85000 (4)
Land: 130000 (2)
Approval: 53 (4)
Life: 58 (4)
