I played up to turn 100. I actually don't have CoL yet so it is hard to call it an aristocracy save, but that is the eventual goal and CoL isn't far away. Moved the initial settler to pick up the fp + gold and teched:
ag
craft
mining
calendar
ancient chants
education
CoL started
I easily could have destroyed Decius early with a bunch of wolf riders but given the rules I didn't think that was fair. If I had, I probably would have CoL easily by now as the influx of cash after razing his cities would have been very welcome. I don't really like the rules as stated as early game the gold from conquering a neighbor can really boost you and CoE having no techs to start with really needs that to help. I deliberately avoided scouting except in the pursuit of wolves so I could minimize contact with AIs and thuse outside influence on results. I got truffles and the farmer food booster in the capital. That was the only event of any consequence and at the moment they aren't doing that much. When I get my happy cap up a little, they will be pretty useful though.
I have 4 cities settled and a 5th settler just produced on turn 100 and a 6th one in production. After CoL is in Exploration is next and the city with copper and the calendar resource will get settled to boost happiness. My military is pretty weak consisting of the wolf riders from the early game, some MP goblins and my starting warrior. All my current cities are settled along the river to enhance trade route. I've settled:
Capital (FP + gold)
Second city (3n of capital sharing FP + gold as needed)
Third city (SW of capital picking up a FP and desert gold and reagents)
Fourth city (next to rice along river).
Deruptus is built in capital and the plains are cottaged up and keeping me afloat while I get to CoL. As I've said before I don't hate cottages on plains and in this rule set they were very necessary to help get me home.
Despite the "unbiased" approach to the rules, I think this is quite biased towards an economy that sets up a little earlier. As pointed out CoE starts with no techs so 100% my stuff had to come from self research. No huts means no early gold. No warfare means no early gold to deficit research to your key economic tech.
I agree with no huts. But no warfare is horribly painful. This start was very strong for an early rush what with having vast expanses for wolves to spawn in. Being unable to leverage that hurts.
Once I hit CoL everything will be ok, but the start was much slower than normal.
Now to the pictures:
My cities:
You can see a future problem in that last one. Barbs captured Decius' second city (never would have happened if I was allowed to attack) and built Acheron there. So I'm going to be in a culture war with the Barbarians in that city.
My economic advisor at 0% and 100%:
My military advisor:
In retrospect I should have bypassed Calendar until after CoL. At minimum I should have picked up Ancient Chants before Calendar. I can't settle the Silk Copper city CoL anyway. I think I would be in slightly better economic shape had I done it that way.