Armageddon Modcomp?

Giga-Gigan

Warlord
Joined
Jan 15, 2009
Messages
182
Location
Milky Way Galaxy
Hello FfH community, just stopping by.

Recently I've been toying with the idea of adding content to a Next War modmod that I've been working on in my spare time. Basically I thought I could introduce a nano-tech crisis where prolonged and reckless use of nanobots lead to their eventual escape. In-where they begin mucking up the environment and spawn cyber-zombies from that Afterworld mod as well as permit the production of some crazy cool world projects.

Well I thought that all seemed and awfully difficult to just whip up, and it would all be a lot easier if there was a mod comp for the Armageddon Counter I could just use instead. Can anyone help me?

PS. Sorry if this would be better suited in the modification sub-forum but I figured it wasn't really a FfH2 modmod...
 
I don't mean to be a nuisance or break the double post rule but is there anyone at all that can confirm or deny the existence of an Armageddon modcomp? Or might know someone who would know, or even have a inkling as to where I can start looking myself?
 
Since no one has replied here, my guess is that no one knows of the existance of any such thing.

I'm almost positive there is no "standalone" Armageddon Counter mod, mainly because it's such an essential feature that so many other FFH2 features interdepend on it.

Consider- the AC is affected by a number of things, including civilization alignment, religion alignment (the Ashen Veil does a lot with the AC), a lot of projects and wonders, some special units, some special unit equiment, and so on. None of these things exist in the base game, and so if you wanted to add an AC to vanilla Civ, you'd have to add a lot of other things to make it work properly. It would be more like a major mod than a modcomp by that point.
 
You may want to investigate the incredible complex task of porting Next War into Fall From Heaven's core. That'd be likely impossible but it'd get the Armageddon counter!
 
It wouldn't be too difficult to port the code over if you're willing to play around with the C++ code and have some idea of how to merge. Just search through the source files for any reference to GlobalCounter
 
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