Gaga1111
Warlord
As I mentioned in the thread "High AC=Bad for Evil Civs"
I dislike the current AC System a lot because the good civs don't ever have to face hell terrain which I think is extremly unfair because they are (or at least the majority of them) supposed to stop the end of the world, when they fail the the good civ(s) laugh at the sheiam of infernal or whoever wanted and brought armageddon becuase they have hell terrain and the good civ doesn't get punished nearly as hard as they are.
So my solution (on paper) would be that Hell Terrain spreads this way based on the AC:Immediaetly after Infernal pact is researched in Ashen Veil and Infernal Lands (although they're AV at spawn or at least I think they are),25 AC into unowned and AV lands,45 AC Evil,50 AC Neutrals,55 AC (when the "preservers" of the world-the good civs-screwed up) into good lands and 100 AC every damn tile except water,mountains and snow should be "hell-terrainified"(tundra too) because it says (at 100AC) blablabla "And so Hell shall become Erebus,and Erebus shall become Hell" or something like that.Also at 100AC I'd leave the number of living units dying as it is or increase it by a little if possible.Often in my (sheiam) games when the AC hits 100 my and everybody else's cities are close to the pop they had before AC=100 in 30-ish turns or so.If you think this is a little bit to catastrophic or just unfun I didn't mean to implentent it into the usual Fall from Heaven (not that I could with the feature lock) but to make it into a personal modmod of mine or a public one if people like it.
Now I only have two problems:
1.Where should I search for this to change it and
2.I actually ony know XML and I haven't worked with python so far so I could use a little help.
I dislike the current AC System a lot because the good civs don't ever have to face hell terrain which I think is extremly unfair because they are (or at least the majority of them) supposed to stop the end of the world, when they fail the the good civ(s) laugh at the sheiam of infernal or whoever wanted and brought armageddon becuase they have hell terrain and the good civ doesn't get punished nearly as hard as they are.
So my solution (on paper) would be that Hell Terrain spreads this way based on the AC:Immediaetly after Infernal pact is researched in Ashen Veil and Infernal Lands (although they're AV at spawn or at least I think they are),25 AC into unowned and AV lands,45 AC Evil,50 AC Neutrals,55 AC (when the "preservers" of the world-the good civs-screwed up) into good lands and 100 AC every damn tile except water,mountains and snow should be "hell-terrainified"(tundra too) because it says (at 100AC) blablabla "And so Hell shall become Erebus,and Erebus shall become Hell" or something like that.Also at 100AC I'd leave the number of living units dying as it is or increase it by a little if possible.Often in my (sheiam) games when the AC hits 100 my and everybody else's cities are close to the pop they had before AC=100 in 30-ish turns or so.If you think this is a little bit to catastrophic or just unfun I didn't mean to implentent it into the usual Fall from Heaven (not that I could with the feature lock) but to make it into a personal modmod of mine or a public one if people like it.
Now I only have two problems:
1.Where should I search for this to change it and
2.I actually ony know XML and I haven't worked with python so far so I could use a little help.