Just got to 100 on my first game of RifE (single-player) and was... confused. I was basically expecting the world to end dramatically. I think some of my units may have died. Otherwise things kept going as ever. I'm not sure I got the "You didn't listen to me so now the world's ending" popup, so I might not have hit it, but digging around in the files the "doArmageddonApocalypse" event doesn't seem to do much else. Is this accurate?
It seems like it might not be very hard to make some changes myself, but I don't know enough about Python or the file structure or what calls what from where when. If someone can tell me how the AC works (really, just what files would probably be enough) that would be much appreciated.
Otherwise, if you agree Armageddon is kind of weak, here are some things I'm thinking might spice it up:
-Hell Terrain spreads wildly every turn. Might start at 1% of the world at AC=95 and ramp up in speed as AC approaches 100. Something like this already exists, right? So I'm thinking it might be enough to just make it repeat every turn, by copy-pasting something and changing a line from "once" to "every turn".
-Demons randomly spawn across the map (every turn while AC = 100). Maybe angels too, although in much smaller number. The demons could be under the control of the player that added the most to the AC and the angels could be under the control of the civ which is most good, or the good civ with the highest score, or did the most to reduce the AC.
-Cities randomly get destroyed in huge explosions.
-Maybe there could be a physical portal which is maintaining the link to hell, in the territory or a major city of the civ that brought about Armageddon. Destroying the portal ends Armageddon (resets AC to 0? doesn't get rid of any demons or hell terrain that already exist). So you gather an army, point them at the portal, and pray they get there while there's something left to save.
etc... just a few things to say, "Yes, the world is definitely over now".
It seems like it might not be very hard to make some changes myself, but I don't know enough about Python or the file structure or what calls what from where when. If someone can tell me how the AC works (really, just what files would probably be enough) that would be much appreciated.
Otherwise, if you agree Armageddon is kind of weak, here are some things I'm thinking might spice it up:
-Hell Terrain spreads wildly every turn. Might start at 1% of the world at AC=95 and ramp up in speed as AC approaches 100. Something like this already exists, right? So I'm thinking it might be enough to just make it repeat every turn, by copy-pasting something and changing a line from "once" to "every turn".
-Demons randomly spawn across the map (every turn while AC = 100). Maybe angels too, although in much smaller number. The demons could be under the control of the player that added the most to the AC and the angels could be under the control of the civ which is most good, or the good civ with the highest score, or did the most to reduce the AC.
-Cities randomly get destroyed in huge explosions.
-Maybe there could be a physical portal which is maintaining the link to hell, in the territory or a major city of the civ that brought about Armageddon. Destroying the portal ends Armageddon (resets AC to 0? doesn't get rid of any demons or hell terrain that already exist). So you gather an army, point them at the portal, and pray they get there while there's something left to save.
etc... just a few things to say, "Yes, the world is definitely over now".