Armies surrender

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Apr 2, 2004
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588
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Scotland
I think units should surrender when neccessary to increase realism. When a couple of pikemen are encircled by my panzers, i often wonder why they waste my time fighting.
 
How would the game calculate when troops should surrender and what would happen to these units once they surrender? I'm not really sure how this would work in present civ as it would be pretty annoying to be relying on a city to defend and then halfway through the AI attack the remaining units decide to surrender... Also there is the problem that if Pikemen are your best unit then should they still surrender?
 
I'm not sure how it would be implemented, but the point is, Pikemen arent my enemy's best unit. Its a 2nd World War type war i'm fighting...we both have bombers, missles etc...yet i still come across solitary units of my enemy wandering about that are more appropriate for battles 1000 years ago...what sense is in a pikeman resisting 10 Panzers ?
 
so, in that case you propose that other units apart from workers and settlers should be capturable(OMG-capturable...). that would require either 0 defense or a random calculation, but still a defending pikeman has some chances against a tank...
 
Hmmm, a pikeman defeating a Panzer? I've found that Musketmen can do damage, but anything without ammunition doesnt really stand a chance. Wandering pikemen are easy meat for my conscripts to gain experience.
 
So perhaps a far more realistic solution would be to have pikemen appear to upgrade to a modern unit with the same stats and a new name so that it feels more realistic.
 
I thought you were going to talk about defeating an army in civIII would allow you to take that army, which I thought was an interesting idea.

For surrendering units, they can just be disbanded. The AI does it with workers, just not regular units, since it is a pain to kill them (I think that is the point).
 
I like the idea of surrendering units.
IIRC, this was another good concept implemented in CTP (I or II, I don't know anymore). If an unit was under attack and tried to retreat but had no chance to do so due to encirclement, it surrendered.
This added some low-scale tactical manouvres to the overall strategic situation, and gave an added feeling of realism.
 
I remember Commander i think it was in both (not sure have to check some time) but that is one way you can make it work. ANother way is if a certain number of troops penetrate an empire (like if the empire only has 100 troops at garrison and 500 troops invading a switch would be activated to prepare for an inevitable surrender) but that doesn't meen they will just drop their weapons it meens they would use tactics like evacuating there citys before capture or perhaps even razing them as they flee back more and more just to tick you off...
 
I like this idea. I could see it as an extra complication to warfare. The surrendered units would need to be moved back to your territory - they have a movement of 1 and if recaptured they turn back into whatever they were. They suck up some income, not much, just enough that you don't want massive numbers of POWs. After the war you can negotiate with your enemy for ransoms or prisoner exchanges. Of course you could just kill them as soon as you take them, but that would enrage not just the captured civ but all civs, as you gain a reputation for brutality and dishonor.

That leads me to another idea - the Geneva Convention! A treaty that any Civ can sign up to once they get to the appropriate level. It is broken any time you kill off a POW. It would improve other signatories attitude toward you and decrease war weariness. Of course that means it would be much more valuable to Democracies and Republics than other government types, but that seems okay.

As for when to take prisoners, I'd say when the unit is defeated it should have a % chance to become a prisoner. In general the more advanced a unit the less chance of becoming a prisoner to reflect that war becomes more and more violent.
 
@ maddman75

If you want to give a % chance to become a prisoner, make the more advanced a bigger one. WHY !!! would you say. Because, I don't remember romans or greecs to make a lot of prisoners in the ancient times. Nowadays, soldiers are not as "die for the country" as they were then. They prefer to be prisoners than to die ...

But generaly, the concept is ok for me. But the big question is : "What becomes of the prisoners ?". Yes, killing them would be an option (especially in ancient times), but the closer to modern days you are, the more options there should be. The second option would be to slave them (apearing with Construction or where ever the Slaving would be if they bring this concept back). A third option could be to put them in jail for life (to the closest city with a Police Station). The final one, when the UN built, could be to put them in jail unitil the end of the war. Then, it would be able to choose between staying with your civ or returning to its one. If you destroyed their civ, they'll automaticaly stay in your civ. The % of chance to stay, if their civ isn't totaly destroyed, will depend on your civ's culture, technology, gouvernment and economic situation.
 
so, an expansion/modification of the existing enslave ability would do the trick...
(as long as somebody do not proposes the GreatEscape SW.... :) )
 
You could do this in the editor- just give everything the enslave ability. That's what POWs were, right, mainly slave labor?
 
I usually send all captured workers to my cities and try to integrate them into my society. They take so long to build things I just get impatient using them for that purpose.
 
c-mattio said:
I usually send all captured workers to my cities and try to integrate them into my society. They take so long to build things I just get impatient using them for that purpose.

Just stack them, and they'll do the jobs in one turn as well.
 
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