I think it might work well if you used a % chance, which is based on the hopelessness of the combat, and a civ/gouvernment trait. This would allow workers, settlers and artillery to defende, just really badly.
Like I think I saw in the "new wonders" thread something about martial arts improving their defense
of course for artillery you need to differentiate between captured people and captured equipment.
Like I think I saw in the "new wonders" thread something about martial arts improving their defense
of course for artillery you need to differentiate between captured people and captured equipment.