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Army and Fleet Groups / Temporary Stacking 1.0

Ewok-Bacon-Bits

Warlord
Joined
Oct 23, 2016
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169
Ewok-Bacon-Bits submitted a new resource:

Army and Fleet Groups / Temporary Stacking - Helps attack the 1upt problems with having to move many units from point A to point B.

The goal of this mod is to help with one of the biggest problems with 1 unit per tile which is tediously moving your entire army across a continent, an ocean or even across your empire. All this is done without sacrificing the fun part of 1 unit per tile which is the tactical element.

In this mod you can stack your units into 1 unit (an Army Group or Fleet Group) which sacrifices it's strength for some additional movement until it is deployed. Once it reaches it's destination you can then...

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Here is the steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=901279089
 
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The AI doesn't use them, I could program that in later but it will be no quick/simple task. I'm not sure if I see a need for it since the groups mainly make for less clicks and more organization for the Human which doesn't matter much for the AI. Balance-wise in my play tests it doesn't give the Human much of an advantage that it wouldn't already have, the AI does hunt to kill army/fleet groups as soon as possible if at war.
 
Ewok-Bacon-Bits, thanks for answer.

Just for feedback: I personally think that biggest problem with 1 unit per tile is AI pathfinding issue (on small maps and/or there are many units), not human movement. For sure human movement over long distance can be painful and this mod resolves this issue.
I love this mod idea and this seems promising mod if AI could use this feature to resolve pathfinding issue. For sure it's not easy task.
 
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