ArtDefs

olduser

Emperor
Joined
Aug 16, 2012
Messages
1,975
The *.artdef files inside the 'Sid Meier's Civilization VI\Base\ArtDefs' directory are just normal xml.

This is the SkyBox.artdef.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::ArtDefSet>
    <m_Version>
        <major>3</major>
        <minor>0</minor>
        <build>184</build>
        <revision>899</revision>
    </m_Version>
    <m_TemplateName text="SkyBox"/>
    <m_RootCollections>
        <Element>
            <m_CollectionName text="SkyBox"/>
            <Element>
                <m_Fields>
                    <m_Values>
                        <Element class="AssetObjects::BLPEntryValue">
                            <m_EntryName text="Skybox"/>
                            <m_XLPClass text="SkyBoxTexture"/>
                            <m_XLPPath text="SkyBox.xlp"/>
                            <m_BLPPackage text="SkyBox"/>
                            <m_LibraryName text="SkyBoxTexture"/>
                            <m_ParamName text="SkyBoxTexture"/>
                        </Element>
                    </m_Values>
                </m_Fields>
                <m_ChildCollections/>
                <m_Name text="SkyPlane"/>
            </Element>
        </Element>
    </m_RootCollections>
    <m_BLPReferences/>
</AssetObjects::ArtDefSet>
 
Yes but we haven't found a way to put them in (or change them from) a mod yet.
 
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