Smackrazor
Chieftain
- Joined
- Oct 23, 2005
- Messages
- 3
Ok...I give up. Artillery units (and anything else that can bombard) are absolutely pointless unless you have a stack of like 10 of them.
I liked the direct attack value of these types of units like in CivII much better.
Frequently, in many of my games I come up against a tough nut to crack....a walled city on a hill for instance, with veteran or elite defenders. So I send in the heavy hitters....the latest example is my Zulu Impi's escorting 4 catapults to attack the Iriqouis capital. It's a size 3 city (I'd pillaged everything around it and fortified units on most of their tiles to deprive them of the land).
I start bombarding. For the next 4 turns, none of my 4 catapults did anything. "Bombardment failed" every time. All of a sudden the Iriqouis have like 5 spearmen in their city....I love that...Insta build units....anyways, I finally get my artillery to take 1 bar off 2 spearmen. I use archers to take em out. Pointless. Next turn theres a whole bunch more spearmen....the only other city they had was 2 tiles south, situated on a hill, with 2 mountain tiles, all the rest was water, and it's a size 1. Nice production there....able to pump out spearmen every turn with only 1 shield.
So I send another 2 catapults down. Nothing. 6 catapults, and every turn I was lucky if I hit once, and then only took 1 life bar.
I gotta ask....what is the point to these units and the bombard ability? In other games, in the modern age, I used to always use the bombard ability of massed battleships...mostly to no avail.
These types of units used to make or break a lot of battles in Civ2, now in this game, theyre not even worth wasting shields on.
I hate the random number rolls...theyre rediculous. I also miss the firepower rating units in Civ2 had...in one of my recent games, an AI regular galley sunk my veteran Galleon. In another, an AI regular ironclad sunk my veteran Carrier. My Elite units getting wasted attacking regular units on grassland tiles....much of the rolls in this game just flat out dont make sense. I dont suppose theres a patch or mod that tweaks these insanely inaccurate and wholly unrealstic numbers is there? I just get real annoyed when my Elite musketman who is fortified on a mountain gets wasted by an AI regular swordsman.
And why is it the AI seems to get promotions much more than you do? In the last 5 games I played, I chose militaristic civs and started all kinds of conflicts....and NEVER got a Leader, even though I got quite a few elite units.
I havnt delved into the intricate nuances of this game like some of you have...I have no idea what formulas the game uses, but I sure wish I had a better understanding of them, because most of what the AI does is just insane.
Another thing it does is send a scout way out in the middle of nowhere, and all of a sudden, theres a settler and a spearman...that couldnt possibly have covered the terrain it did in the time it did. Or I'll have a conscript warrior I got from a hut fortified far away in a spot that looks sweet for a future city when I get that far....not a damn AI unit anywhere to be found (I'd check every turn) but as soon as I start sending a settler up that way, oh look! the AI is too!
Oh, one last thing....why does the AI always build its cities right next to each other so they cant expand beyond their initial square? I HATE THAT! Because they always screw up MY cities, even though there's an entire open landmass right next to us,,,they gotta send in their units into MY area....even crossing (or trying to anyways) my heartland...and its not like theres a luxury or strategic resource in that particular area.
Sorry....just ranting mostly....I started playing on regent level, and I just cant see how you folks can play, and enjoy, the higher difficulties. The AI builds all wonders way before it should be able to...like Hanging Gardens in 2000 BC...Colossus like 4 turns into the game....Oracle shortly after...and yet they have a dozen cities already...why cant they just make the AI have to stay within the same rules and parameters as human players?
Gonna go and play some more. I'm a glutton for punishment
I liked the direct attack value of these types of units like in CivII much better.
Frequently, in many of my games I come up against a tough nut to crack....a walled city on a hill for instance, with veteran or elite defenders. So I send in the heavy hitters....the latest example is my Zulu Impi's escorting 4 catapults to attack the Iriqouis capital. It's a size 3 city (I'd pillaged everything around it and fortified units on most of their tiles to deprive them of the land).
I start bombarding. For the next 4 turns, none of my 4 catapults did anything. "Bombardment failed" every time. All of a sudden the Iriqouis have like 5 spearmen in their city....I love that...Insta build units....anyways, I finally get my artillery to take 1 bar off 2 spearmen. I use archers to take em out. Pointless. Next turn theres a whole bunch more spearmen....the only other city they had was 2 tiles south, situated on a hill, with 2 mountain tiles, all the rest was water, and it's a size 1. Nice production there....able to pump out spearmen every turn with only 1 shield.
So I send another 2 catapults down. Nothing. 6 catapults, and every turn I was lucky if I hit once, and then only took 1 life bar.
I gotta ask....what is the point to these units and the bombard ability? In other games, in the modern age, I used to always use the bombard ability of massed battleships...mostly to no avail.
These types of units used to make or break a lot of battles in Civ2, now in this game, theyre not even worth wasting shields on.
I hate the random number rolls...theyre rediculous. I also miss the firepower rating units in Civ2 had...in one of my recent games, an AI regular galley sunk my veteran Galleon. In another, an AI regular ironclad sunk my veteran Carrier. My Elite units getting wasted attacking regular units on grassland tiles....much of the rolls in this game just flat out dont make sense. I dont suppose theres a patch or mod that tweaks these insanely inaccurate and wholly unrealstic numbers is there? I just get real annoyed when my Elite musketman who is fortified on a mountain gets wasted by an AI regular swordsman.
And why is it the AI seems to get promotions much more than you do? In the last 5 games I played, I chose militaristic civs and started all kinds of conflicts....and NEVER got a Leader, even though I got quite a few elite units.
I havnt delved into the intricate nuances of this game like some of you have...I have no idea what formulas the game uses, but I sure wish I had a better understanding of them, because most of what the AI does is just insane.
Another thing it does is send a scout way out in the middle of nowhere, and all of a sudden, theres a settler and a spearman...that couldnt possibly have covered the terrain it did in the time it did. Or I'll have a conscript warrior I got from a hut fortified far away in a spot that looks sweet for a future city when I get that far....not a damn AI unit anywhere to be found (I'd check every turn) but as soon as I start sending a settler up that way, oh look! the AI is too!
Oh, one last thing....why does the AI always build its cities right next to each other so they cant expand beyond their initial square? I HATE THAT! Because they always screw up MY cities, even though there's an entire open landmass right next to us,,,they gotta send in their units into MY area....even crossing (or trying to anyways) my heartland...and its not like theres a luxury or strategic resource in that particular area.
Sorry....just ranting mostly....I started playing on regent level, and I just cant see how you folks can play, and enjoy, the higher difficulties. The AI builds all wonders way before it should be able to...like Hanging Gardens in 2000 BC...Colossus like 4 turns into the game....Oracle shortly after...and yet they have a dozen cities already...why cant they just make the AI have to stay within the same rules and parameters as human players?
Gonna go and play some more. I'm a glutton for punishment
