wraithjuggler
Chieftain
- Joined
- Dec 3, 2018
- Messages
- 5
Here is the image I used for the artwork:
Here is what it looks like in-game:
Here is the .tex file I have hooked up to the image. Can anyone help me and get it back to regular colors?
Here is what it looks like in-game:
Here is the .tex file I have hooked up to the image. Can anyone help me and get it back to regular colors?
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::TextureInstance>
<m_ExportSettings>
<ePixelformat>PF_R8G8B8A8_UNORM</ePixelformat>
<eFilterType>FT_LANCZOS6</eFilterType>
<bUseMips>false</bUseMips>
<iNumManualMips>0</iNumManualMips>
<bCompleteMipChain>false</bCompleteMipChain>
<fValueClampMin>0.000000</fValueClampMin>
<fValueClampMax>1.000000</fValueClampMax>
<fSupportScale>1.000000</fSupportScale>
<fGammaIn>2.200000</fGammaIn>
<fGammaOut>2.200000</fGammaOut>
<iSlabWidth>0</iSlabWidth>
<iSlabHeight>0</iSlabHeight>
<iColorKeyX>64</iColorKeyX>
<iColorKeyY>64</iColorKeyY>
<iColorKeyZ>64</iColorKeyZ>
<eExportMode>TEXTURE_2D</eExportMode>
<bSampleFromTopLayer>false</bSampleFromTopLayer>
</m_ExportSettings>
<m_CookParams>
<m_Values>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="IsScalable"/>
</Element>
<Element class="AssetObjects::IntValue">
<m_nValue>2</m_nValue>
<m_ParamName text="TexturePadding"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="IsStandalone"/>
</Element>
<Element class="AssetObjects::BoolValue">
<m_bValue>false</m_bValue>
<m_ParamName text="IsTiled"/>
</Element>
</m_Values>
</m_CookParams>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>253</build>
<revision>293</revision>
</m_Version>
<m_Height>442</m_Height>
<m_Width>511</m_Width>
<m_Depth>1</m_Depth>
<m_NumMipMaps>0</m_NumMipMaps>
<m_SourceFilePath text="C:\Users\sseckman\Documents\Meow.dds"/>
<m_SourceObjectName text=""/>
<m_ImportedTime>0</m_ImportedTime>
<m_ExportedTime>1144208637</m_ExportedTime>
<m_ClassName text="UserInterface"/>
<m_DataFiles>
<Element>
<m_ID text="DDS"/>
<m_RelativePath text="LEADER_JASPER_KITTY_NEUTRAL.dds"/>
</Element>
</m_DataFiles>
<m_Name text="LEADER_JASPER_KITTY_NEUTRAL"/>
<m_Description text=""/>
<m_Tags>
<Element text="UserInterface"/>
</m_Tags>
<m_Groups/>
</AssetObjects::TextureInstance>