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Do you know which UUs get to keep their unique promotions. I am playing with Egypt right now and I was certain that War Chariots would lose their promotions so I didn't bother getting that many horses but when I promoted one. Hot dog! They keep those promotions. Had to settle a not that great city to get few horses more. Now I am just waiting a good time to go war with Napoleon to get my 8 heavy skirsmishers to get me some of that sweet sweet production.

Well, there are those that loses everything:
Cataphract
Naga Malla (I think)
Naresuan Elephant's (I think)
Horse Archer
Atlatlist (I think)
Impi
I guess technically you could add the Siege-tower here as well, it doesn't upgrade but it goes obsolete.

And there are those that loses most of the useful things:
Conquistador(keeps the +sight I think)
Quinquereme(Not sure if it actually keeps the reconnaissance promotion, but either way it's low)


There are probably others that I've forgotten but that's what I remember.


So as an answer to your first question (which wasn't really much of a question considering it didn't have a question-mark): No I don't really know which unique units keep their promotion, but there are far more that actually keep them than which don't.
 
It would be nice if promotions that will be lost on upgrade were all silver to differentiate (as Communitas did).
 
What policy build would you recommend for playing Germany on huge pangaea immortal difficulty vs ai?
 
What policy build would you recommend for playing Germany on huge pangaea immortal difficulty vs ai?

Germany does fairly well with any starter policy. Personally I would say going for Authority gives you the most. You're going to be forced into wars if you want to keep the city-states in the game alive (and you do want that), also early-game tend to be Germany's weakest point, so getting the strongest early-game tree probably helps.

Tradition is fine, but you lose out on a few benefits by not following tradition up with aesthetics (and you probably want statecraft).

Progress is fine, but you tend to be a lot more vulnerable as progress compared to the other trees. Progress is probably situationally better than Authority.


For medieval tree I think Statecraft is kinda a no-brainer.
For Renaissance tree I'd probably favor Industry, but all 3 trees are viable and the right choice probably depends on the situation.
 
Thanks alot!

In your opinion, what are the pros and cons of Progress policy tree?
What civs are kinda "made" for going Progress?
 
Thanks alot!

In your opinion, what are the pros and cons of Progress policy tree?
What civs are kinda "made" for going Progress?

Hard to say, progress is usually all about spreading yourself kinda thin and then praying that you get away with it.
Technically you don't have to overextend to play Progress, but you do kinda want to.

I kinda favor Progress for civs with early unique improvements or civs with powerful early buildings. Generally also any civ that feels like it can get away with early expansion.
 
CS with an embassy in it's borders provide delegates for any it's current ally or this is avaliable only for the civ whose Great Diplomat built it?
 
CS with an embassy in it's borders provide delegates for any it's current ally or this is avaliable only for the civ whose Great Diplomat built it?

My understanding is that the embassy-created delegate has nothing to do with who is allied with that particular CS. So there's be a vote for the embassy builder, and a vote for the CS ally.
 
I like your definition.

The OP could also check out this link in the Strategy section:

http://forums.civfanatics.com/showthread.php?t=566498
Thought I was the OP...

CS with an embassy in it's borders provide delegates for any it's current ally or this is avaliable only for the civ whose Great Diplomat built it?

Building an embassy provides the builder with an extra vote as long as the CS remains unconquered. You can also gain control over other peoples embassies by taking their capital and eliminating them (I think).
 
Building an embassy provides the builder with an extra vote as long as the CS remains unconquered. You can also gain control over other peoples embassies by taking their capital and eliminating them (I think).
So the builder of the embassy recieves an extra vote no matter if he's allied with this CS, befriended or whatever? Or you should be it's ally?
 
Thanks alot!

In your opinion, what are the pros and cons of Progress policy tree?
What civs are kinda "made" for going Progress?


If I can give my 2 cents on this I would say that everything about Indonesia screams Progress. Isolation is a big source of unhappiness in the early game and because of the UA every city you settle will have a luxury so you don't have to be that picky about your city locations and once you research fishing you can settle every half decent island.
 
Hi,

I tried searching around but could not find any satisfying explanation. I got the Vox Populi latest version. Could someone explain to me how Goddess of Festival works? Do I have to have monopoly on Luxuries for it to trigger. Ive just picked it but im not getting any boost, and i forgot to save before adopting the belief...derp..

EDIT: Also, sorry if this is not the correct thread...
 
Hi,

I tried searching around but could not find any satisfying explanation. I got the Vox Populi latest version. Could someone explain to me how Goddess of Festival works? Do I have to have monopoly on Luxuries for it to trigger. Ive just picked it but im not getting any boost, and i forgot to save before adopting the belief...derp..

EDIT: Also, sorry if this is not the correct thread...

I haven't actually ever used it, but I think you should just need to have the resource connected (or have traded for it). It only works once for every unique luxury(if that wasn't clear) and you're not going to see the yields added to any city or to the map, you're just going to get them added to your income.
 
I haven't actually ever used it, but I think you should just need to have the resource connected (or have traded for it). It only works once for every unique luxury(if that wasn't clear) and you're not going to see the yields added to any city or to the map, you're just going to get them added to your income.

Right now I only have Truffles and I am pretty sure yields did not change, although I may be mistaking. When I go in my economic overview, it clearly states 0 income from Religion when I assume it should be 2 from my truffles. My Culture was 5 and remained 5, I am pretty sure.

My workers are now working on other tiles (marble & Spices) and I'll look a little closer.

Ofc it was clear it was once for every Unique Luxury :crazyeye::lol: , however that "Unique" word is what's scaring me.

For the meantime, thanks a bunch :goodjob:
 
Right now I only have Truffles and I am pretty sure yields did not change, although I may be mistaking. When I go in my economic overview, it clearly states 0 income from Religion when I assume it should be 2 from my truffles. My Culture was 5 and remained 5, I am pretty sure.

My workers are now working on other tiles (marble & Spices) and I'll look a little closer.

Ofc it was clear it was once for every Unique Luxury :crazyeye::lol: , however that "Unique" word is what's scaring me.

For the meantime, thanks a bunch :goodjob:

You should have gotten it, from how I understand it. I'm of course not calling you a liar or anything like that, maybe I've just misunderstood how it works.

In fact I'll start a game and go for it right now, to check it out.
 
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