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You should have gotten it, from how I understand it. I'm of course not calling you a liar or anything like that, maybe I've just misunderstood how it works.

In fact I'll start a game and go for it right now, to check it out.

SOLVED: I am getting it! It's just not showing everywhere in the tooltips/menus. I can see it in the city yields, but for example the gold is not showing in the economic overview, maybe it is not supposed to :)
 
SOLVED: I am getting it! It's just not showing everywhere in the tooltips/menus. I can see it in the city yields, but for example the gold is not showing in the economic overview, maybe it is not supposed to :)

All the yields show up in the capital actually. And they are all labeled as "from religion"
 
Bath requires freshwater, well requires 'not-river' there are plenty of overlapping between those buildings.

As for the stoneworks, did you check so you didn't accidentally settle your city on a source of stone?
 
Bath requires freshwater, well requires 'not-river' there are plenty of overlapping between those buildings.

As for the stoneworks, did you check so you didn't accidentally settle your city on a source of stone?

Ha!

It was an old game which I dont have the save of. Could be the case though and didn't realize. Might have settled before mining or something, makes sense right?
 
It's me again.

I am a bit confused about something. I keep getting trade offers for selling my cities.

I don't get it! What would be my benefits apart ofc better relations...Has anyone ever sold a city? It's odd AF
 
It's me again.

I am a bit confused about something. I keep getting trade offers for selling my cities.

I don't get it! What would be my benefits apart ofc better relations...Has anyone ever sold a city? It's odd AF

I have never sold a city, at least not in this version, and at least not at the stupidly low prices the AI offer. I think the fact that they keep offering deals that no one in their right mind would ever accept is somewhat annoying. And no, you don't get better relations from it either.
 
I have never sold a city, at least not in this version, and at least not at the stupidly low prices the AI offer. I think the fact that they keep offering deals that no one in their right mind would ever accept is somewhat annoying. And no, you don't get better relations from it either.

Ah ok, so its not just me that sees it extremely stupid..I can feel safe about declaring it :lol::
 
Yeah, definitely something to tweak in the AI...though certainly not a high priority.

Its an interesting question though, what is the real value of a city?
 
Yeah, definitely something to tweak in the AI...though certainly not a high priority.

Its an interesting question though, what is the real value of a city?

It used to be a lot higher, but someone complained about being able to settle crap-cities and selling them off for all the AIs GPT. I guess that was a legitimate complaint, but still, the current function is completely pointless. I don't think I've seen any AI ever trading away a city to another AI outside of a peace-deal, so they clearly also understand how awful the deals are.


Maybe the trades could be tweaked somehow so a city is only ever traded for another city, it would keep at least some sanity on the deals and it would be a better match with the AI tradingtext 'How about an exchange of territory' or whatever it says.
 
Although very welcome, unexpected AI gifts are also beyond my understanding.

Bare in mind this is my first Civ game I own and the first version (well second but never really used the first) of the mod, so sorry in advance if I sound stupid.
 
I was wondering if much city specialization is required in this mod. It seems like when I am building infrastructure I have tons of options for buildings and pretty much all of them seem good so I just fill up my queue with as much buildings as I can.

Do you find there to be any strategy or specialization required when building infrastructure to increase overall yields?
 
I was wondering if much city specialization is required in this mod. It seems like when I am building infrastructure I have tons of options for buildings and pretty much all of them seem good so I just fill up my queue with as much buildings as I can.

Do you find there to be any strategy or specialization required when building infrastructure to increase overall yields?

I generally try building production-buildings first, this helps you get the rest of the stuff up faster. And afaik specializing isn't exactly a valid strategy, aside from maybe skipping diplomacy-buildings and barracks line in cities that wont have time to build units anyways.
Try settling cities with access to strong production-tiles, and don't be afraid to use the invest-function to get your production-buildings (or any buildings actually) up faster, also don't be afraid to your internal trade-routes to boost production in newly founded cities, it helps them get rolling a lot faster.


In general I build Production-buildings first, then growthbuildings (granary, aqueduct, grocer), then culturebuildings (might sneak the monument in earlier to get bordergrowth started), then the rest of the buildings usually from cheapest to most expensive.
 
Quick rules question:

Do you know what activates a city's ability to buy Great People with Faith? Once I get a majority religion or conquered a Holy City, can all cities buy GP or will the atheist/pantheon cities still not be able? I've started on a large island/small continent with only a slim coastal/island chain path (that I've conquered and likely won't be giving OB through) to the mainland, so its nearly impossible my core cities will get a faith before at least Astronomy.

I guess the question is theoretical tho, I mean a bulb can be bulbed anywhere (and esp. playing with the Enlightenment Era mod, I might not make it that far), I'd still like to know tho.
 
Quick rules question:

Do you know what activates a city's ability to buy Great People with Faith? Once I get a majority religion or conquered a Holy City, can all cities buy GP or will the atheist/pantheon cities still not be able? I've started on a large island/small continent with only a slim coastal/island chain path (that I've conquered and likely won't be giving OB through) to the mainland, so its nearly impossible my core cities will get a faith before at least Astronomy.

I guess the question is theoretical tho, I mean a bulb can be bulbed anywhere (and esp. playing with the Enlightenment Era mod, I might not make it that far), I'd still like to know tho.

A city needs to follow A religion to be able to purchase anything with faith, doesn't matter which religion.
 
A city needs to follow A religion to be able to purchase anything with faith, doesn't matter which religion.

Thanks! I'd up my faith generation and take care of it myself, but don't need that religion unhappiness.
 
Do you mix two policy trees of the same era (i.e. Progress and Tradition)?

Not really, no. Mixing tradition and authority for that border expansion strategy used to be viable but I'm not sure if it is anymore. Main problem with mixing trees is that you're both giving up on getting the finisher wonder, and you're giving up on your next era policy tree which usually is more powerful than the previous era ones.
 
and you're giving up on your next era policy tree which usually is more powerful than the previous era ones.

Going from the opener trees (ancient) to the medieval trees, I agree with this point. However with the medieval trees....you will often be in Renaissance by the time you finish the tree (heck often before you do), so this is not as big a deal.

And for the Renaissance, its common to get Ideologies before you finish a tree there.
 
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