When playing Venice, for instance, I mean?
Also, how important is founding a religion? Is it crippling not to?
Definitely not.is it impossible to win domination in a continents map (inmortal +)
It's just SO slow to conquer stuff and the AI pretty much always has more techs than you. It takes like 50 turns to wipe off their entire carpet of units. What's the most optimal army composition? attack timings? any tips?
Does building an extensive road network (even outside your own empire) help extend land trade route range? Also, does the engineering tech also help in this respect (e.g. since the roads are 'faster', trade can extend further over them?)
So, it feels like every time I try Tradition, I fall way behind really fast. When I go for Progress, it seems like I snowball, real fast. Civs with big bonuses to early mobility/exploration also seem really easy. I've been playing on Huge, were per-city penalties are the smallest, so I don't know if that has to do with it. I've also been sorta flipping between King and Emperor, so I don't know if it's that, but I'm just not sure what I've been doing wrong. I tend to focus on building structures rather than units a lot, am I just not prioritizing right?
My first game in VP was Inca and it was a lot of fun, but I found that Great People were one of my favorite things, somehow, so I've been trying to go for GP focused Civs. But it just seems to be going badly every time. :/
Playing Tradition is a lot about manual specialist control in your capital, you can't work all of them or you're going to fall behind in population.
I usually only work the culture-based specialists most of the time, and I tend to keep the city on food-focus. Sometimes throwing in an extra engineer or scientist when I feel like the growth doesn't suffer too much from it. I do of course have to stop food-focus to build buildings on occasion, or I can just throw in another engineer or two and slowbuild things.
Another problem tradition has is that setting up new cities is a big annoyance, you don't have any production-boosts for them and in fact you don't have any yield-bonuses to them outside of the extra culture from monuments. Settling another city before your last city comes online and starts being productive can really hurt you, so think about that before you start too many new cities at once.
That might help; I've been operating almost under the opposite assumption, that I should set them all up at the same time to try and get them up and running ASAP. I also probably work too many of the specialists trying to get GP. :/
Can Iroquois at least get away with leaving the forests around their cities?
Tradition usually works many specialists, so you want high food tiles, which mean farms with a great adjacency bonus, which means no forest.
So yeah, Iroquois many not be the best Tradition Civ
Biggest difference between Progress and Tradition is that you almost have no chance of defending yourself if you get attacked while going for progress. You're so reliant on spamming buildings everywhere that you can't really cut them for more units, your gold is usually in the dumps so you can't afford to purchase units either. Tradition also gets that bonus to city-attack from having a garrison, which does help a lot actually.I also find Tradition to be a late bloomer to me. Early on, progress gets all the glory, but as the game rolls on you start getting so many GP it makes your head spin, your permanent GA starts a lot sooner, there happiness bonus is just great, and of course the payoff from that extra growth starts to manifest.
Was going to mention Internal trade-routes, but you usually have problems to use them effectively, most of the time your economy is dependent on running your first two routes internationally.Funaks point about new cities with tradition is a good one. I think they rely on internal TRs more to get them up and running, and can provide that extra food needed for either growth or specialists.
Was going to mention Internal trade-routes, but you usually have problems to use them effectively, most of the time your economy is dependent on running your first two routes internationally.
I find Tradition play is when I will actually build early markets. The gold covers me for what I need (though you play on higher difficulty so maybe not as much for you), and then getting the early GM is a good way to get needed food and more gold or to kick start growth in all cities.
So, I've been wanting to play China but I'm not great with Tradition. I feel like if I wait to settle I get forward settled real fast and the nice doors are taken, while if I settle quickly, I'm unable to keep up in terms of infrastructure.
Also, I like a bunch of the follower beliefs, but I'm not sure which ones should grab for China. Cooperation seems like it would be great for them, as well as Mandirs (no GP assassination plus % food rather than growth?), but so does, say, Mastery and Scholarship, since it means that once Papermakers are up you're getting 3/4 of your pop as science, right off the bat, and China obviously loves specialists, even if not as much as Korea.