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When playing Venice, for instance, I mean?

Also, how important is founding a religion? Is it crippling not to?
 
When playing Venice, for instance, I mean?

Also, how important is founding a religion? Is it crippling not to?

Being a founder of a religion is always mandatory, although you do not need to actually found the religion to be the founder, you just need to capture the holy city. The action of founding, itself, is an advantage if you've got a specific goal in mind (as you can choose the beliefs yourself) but not nearly in the same way as in vanilla, as in CBO most beliefs are actually good.


As for when I play venice, I never actually bother with the improvements around my puppets, I usually just let the automated workers do whatever they want there. I suppose just spamming farms around them would be optimal, as you want extra population in the puppets.
 
is it impossible to win domination in a continents map (inmortal +)? It's just SO slow to conquer stuff and the AI pretty much always has more techs than you. It takes like 50 turns to wipe off their entire carpet of units. What's the most optimal army composition? attack timings? any tips?
 
is it impossible to win domination in a continents map (inmortal +)
Definitely not.



It's just SO slow to conquer stuff and the AI pretty much always has more techs than you. It takes like 50 turns to wipe off their entire carpet of units. What's the most optimal army composition? attack timings? any tips?

Depends on way too many things to give you a clear answer. Some units counter other units, others don't. Different people have different ideas, and I'm sure many of them would actually work out.
 
Does building an extensive road network (even outside your own empire) help extend land trade route range? Also, does the engineering tech also help in this respect (e.g. since the roads are 'faster', trade can extend further over them?)
 
Does building an extensive road network (even outside your own empire) help extend land trade route range? Also, does the engineering tech also help in this respect (e.g. since the roads are 'faster', trade can extend further over them?)

I don't actually know. From my experience, roads doesn't actually increase the range of trade-routes unless the roads actually connect two cities. With that said I don't know if roads connecting your cities to another civs cities actually do anything. I know that their roads between their cities seems to help however.
 
So, it feels like every time I try Tradition, I fall way behind really fast. When I go for Progress, it seems like I snowball, real fast. Civs with big bonuses to early mobility/exploration also seem really easy. I've been playing on Huge, were per-city penalties are the smallest, so I don't know if that has to do with it. I've also been sorta flipping between King and Emperor, so I don't know if it's that, but I'm just not sure what I've been doing wrong. I tend to focus on building structures rather than units a lot, am I just not prioritizing right?

My first game in VP was Inca and it was a lot of fun, but I found that Great People were one of my favorite things, somehow, so I've been trying to go for GP focused Civs. But it just seems to be going badly every time. :/
 
So, it feels like every time I try Tradition, I fall way behind really fast. When I go for Progress, it seems like I snowball, real fast. Civs with big bonuses to early mobility/exploration also seem really easy. I've been playing on Huge, were per-city penalties are the smallest, so I don't know if that has to do with it. I've also been sorta flipping between King and Emperor, so I don't know if it's that, but I'm just not sure what I've been doing wrong. I tend to focus on building structures rather than units a lot, am I just not prioritizing right?

My first game in VP was Inca and it was a lot of fun, but I found that Great People were one of my favorite things, somehow, so I've been trying to go for GP focused Civs. But it just seems to be going badly every time. :/

Playing Tradition is a lot about manual specialist control in your capital, you can't work all of them or you're going to fall behind in population.
I usually only work the culture-based specialists most of the time, and I tend to keep the city on food-focus. Sometimes throwing in an extra engineer or scientist when I feel like the growth doesn't suffer too much from it. I do of course have to stop food-focus to build buildings on occasion, or I can just throw in another engineer or two and slowbuild things.


Another problem tradition has is that setting up new cities is a big annoyance, you don't have any production-boosts for them and in fact you don't have any yield-bonuses to them outside of the extra culture from monuments. Settling another city before your last city comes online and starts being productive can really hurt you, so think about that before you start too many new cities at once.
 
Playing Tradition is a lot about manual specialist control in your capital, you can't work all of them or you're going to fall behind in population.
I usually only work the culture-based specialists most of the time, and I tend to keep the city on food-focus. Sometimes throwing in an extra engineer or scientist when I feel like the growth doesn't suffer too much from it. I do of course have to stop food-focus to build buildings on occasion, or I can just throw in another engineer or two and slowbuild things.


Another problem tradition has is that setting up new cities is a big annoyance, you don't have any production-boosts for them and in fact you don't have any yield-bonuses to them outside of the extra culture from monuments. Settling another city before your last city comes online and starts being productive can really hurt you, so think about that before you start too many new cities at once.

That might help; I've been operating almost under the opposite assumption, that I should set them all up at the same time to try and get them up and running ASAP. I also probably work too many of the specialists trying to get GP. :/

Can Iroquois at least get away with leaving the forests around their cities?
 
That might help; I've been operating almost under the opposite assumption, that I should set them all up at the same time to try and get them up and running ASAP. I also probably work too many of the specialists trying to get GP. :/

Can Iroquois at least get away with leaving the forests around their cities?

Never actually done Iroquois tradition, doesn't feel like their thing. I'm either Progress or Authority as Iroquois, but yeah I'd never cut down a forest as Iroquois unless it had a resource hiding under it.
 
I meant Progress Iroquois, I was just wondering about them since they seem like an exception, along with the Maya (until you know where your Kuna are going, anyway).
 
Tradition usually works many specialists, so you want high food tiles, which mean farms with a great adjacency bonus, which means no forest.
So yeah, Iroquois many not be the best Tradition Civ :)
 
Tradition usually works many specialists, so you want high food tiles, which mean farms with a great adjacency bonus, which means no forest.
So yeah, Iroquois many not be the best Tradition Civ :)

I also find Tradition to be a late bloomer to me. Early on, progress gets all the glory, but as the game rolls on you start getting so many GP it makes your head spin, your permanent GA starts a lot sooner, there happiness bonus is just great, and of course the payoff from that extra growth starts to manifest.

The last thing commonly forgotten about Tradition is the early faith bonus. Tradition is the one opening tree that can go a low faith or even faithless pantheons and still bag a religion, especially with Stonehenge.

Funaks point about new cities with tradition is a good one. I think they rely on internal TRs more to get them up and running, and can provide that extra food needed for either growth or specialists.
 
I also find Tradition to be a late bloomer to me. Early on, progress gets all the glory, but as the game rolls on you start getting so many GP it makes your head spin, your permanent GA starts a lot sooner, there happiness bonus is just great, and of course the payoff from that extra growth starts to manifest.
Biggest difference between Progress and Tradition is that you almost have no chance of defending yourself if you get attacked while going for progress. You're so reliant on spamming buildings everywhere that you can't really cut them for more units, your gold is usually in the dumps so you can't afford to purchase units either. Tradition also gets that bonus to city-attack from having a garrison, which does help a lot actually.

Funaks point about new cities with tradition is a good one. I think they rely on internal TRs more to get them up and running, and can provide that extra food needed for either growth or specialists.
Was going to mention Internal trade-routes, but you usually have problems to use them effectively, most of the time your economy is dependent on running your first two routes internationally.

Anyways if you can afford it, sending a production-boosting internal trade-route to a newly settled city is an awesome way to get it kickstarted. Especially useful for border-cities which needs to get walls up quickly.
 
Was going to mention Internal trade-routes, but you usually have problems to use them effectively, most of the time your economy is dependent on running your first two routes internationally.

I find Tradition play is when I will actually build early markets. The gold covers me for what I need (though you play on higher difficulty so maybe not as much for you), and then getting the early GM is a good way to get needed food and more gold or to kick start growth in all cities.
 
I find Tradition play is when I will actually build early markets. The gold covers me for what I need (though you play on higher difficulty so maybe not as much for you), and then getting the early GM is a good way to get needed food and more gold or to kick start growth in all cities.

I find myself not being able to waste food working merchants in the capital and not having hammers to build markets in satellites(unlike with progress/authority).

Of course the early gold situation completely depends on your starting resources, and if you for example have spices or sugar you're probably going to prioritize markets to get the bonus yields from them.
 
So, I've been wanting to play China but I'm not great with Tradition. I feel like if I wait to settle I get forward settled real fast and the nice doors are taken, while if I settle quickly, I'm unable to keep up in terms of infrastructure.

Also, I like a bunch of the follower beliefs, but I'm not sure which ones should grab for China. Cooperation seems like it would be great for them, as well as Mandirs (no GP assassination plus % food rather than growth?), but so does, say, Mastery and Scholarship, since it means that once Papermakers are up you're getting 3/4 of your pop as science, right off the bat, and China obviously loves specialists, even if not as much as Korea.
 
So, I've been wanting to play China but I'm not great with Tradition. I feel like if I wait to settle I get forward settled real fast and the nice doors are taken, while if I settle quickly, I'm unable to keep up in terms of infrastructure.

Also, I like a bunch of the follower beliefs, but I'm not sure which ones should grab for China. Cooperation seems like it would be great for them, as well as Mandirs (no GP assassination plus % food rather than growth?), but so does, say, Mastery and Scholarship, since it means that once Papermakers are up you're getting 3/4 of your pop as science, right off the bat, and China obviously loves specialists, even if not as much as Korea.

There are probably no really bad beliefs to pick. Cathedrals is awesome if you get your farm-game going, all the '/2 followers' beliefs are nice. Cooperation is a favorite of mine, Mastery is always a solid choice for tradition. Mandirs scales well with the growth, Synagogues scale well with your UA, Mosques scale well with your UA.


As for the infra-structure thing, that's a common Tradition problem, all you can really do about it is settling better locations and prioritizing buildings that provide you with more hammers. Getting started as Tradition is actually a lot harder than it looks.
 
How exactly does religious pressure work? I have the dominant religion in terms of cities converted and have built both my holy building (Divine Court) and have also built the Cathedral of St. Basil yet my pressure hasn't gone up. Seems to be hovering in the high 80s from my holy city while I see that lesser religions have higher pressure from their holy cities even though they have not improved their religion past base founding.

Thanks!
 
Pressure depends on your beliefs. Neither National Wonder nor Cathedral of St. Basil modify it by themselves.
 
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