Ask Me Anything

For example I have 3 cities: A, B and Capital.
A and B located on the same continent, where A is coastal city and B is inland city.
Capital is also coastal city but it's located on another continent.

So the problem is that I can't build Train Station in city B when it's connected with city A via railroad. And city A has Lighthouse.
 
Does your capital have a lighthouse? It needs one to form the connection.
 
Does your capital have a lighthouse? It needs one to form the connection.
Yes, it has.

The strange thing is that I after all was able to build Train Station in city B. But the opportunity came only after few turns, 3-5 turns if I remember correctly. So the point is I couldn't do this right after I've established railroad connection between city A and B.
 
Yes, it has.

The strange thing is that I after all was able to build Train Station in city B. But the opportunity came only after few turns, 3-5 turns if I remember correctly. So the point is I couldn't do this right after I've established railroad connection between city A and B.

Probably a blockading enemy unit.

G
 
Why does it seem like my spies do nothing? When I have agents in foreign cities it takes forever to steal anything and the potential is always low. However in my capital the potential is often 10 in the industrial age even with an agent present and a constabulary built. Further my agent cant seem to catch anyone.

It just seems to me that the AI spies work much better than mine ever do...
 
Why does it seem like my spies do nothing? When I have agents in foreign cities it takes forever to steal anything and the potential is always low. However in my capital the potential is often 10 in the industrial age even with an agent present and a constabulary built. Further my agent cant seem to catch anyone.

It just seems to me that the AI spies work much better than mine ever do...

Probably because you've got more of your science output focused in the capital?

Honestly don't really know, but I doubt the AI spies are intentionally better than yours.
 
Hi!

Back in the game after a couple months.
So... I'm Siam and the only founder of a religion on my continent. I delayed getting the 2nd Great Prophet until I had converted every city on the landmass (4 majors, including me, and double that number of city-states). Now, it's the late middle-ages and I'm facing a dilemma. Should I take Clericalism as enhancer belief (+1 happiness for every two foreign cities following my religion, +15 influence resting point for converted CS) or Sainthood (+1 culture and +1 science for every 6 followers abroad, gain faith when expanding a great person)?

Since I'm Siam and playing the diplo game, Clericalism looks like an excellent choice. Combined with Statecraft, my influence resting point with CS on my home continent would be near friendship level! Plus, currently, with 24 foreign cities following my religion, I would get 12 happiness. I don't really need the happiness right now but it's still a boon.

However, since I have a religious monopoly over my hemisphere, there really are a lot of followers. About 240 followers abroad, that's +40 science and culture, and likely to go up as population grows. Excellent too. My culture output is strong, my science output... not so.

Now, what would you recommend ?

Thanks in advance!
 
Hi!

Back in the game after a couple months.
So... I'm Siam and the only founder of a religion on my continent. I delayed getting the 2nd Great Prophet until I had converted every city on the landmass (4 majors, including me, and double that number of city-states). Now, it's the late middle-ages and I'm facing a dilemma. Should I take Clericalism as enhancer belief (+1 happiness for every two foreign cities following my religion, +15 influence resting point for converted CS) or Sainthood (+1 culture and +1 science for every 6 followers abroad, gain faith when expanding a great person)?

Since I'm Siam and playing the diplo game, Clericalism looks like an excellent choice. Combined with Statecraft, my influence resting point with CS on my home continent would be near friendship level! Plus, currently, with 24 foreign cities following my religion, I would get 12 happiness. I don't really need the happiness right now but it's still a boon.

However, since I have a religious monopoly over my hemisphere, there really are a lot of followers. About 240 followers abroad, that's +40 science and culture, and likely to go up as population grows. Excellent too. My culture output is strong, my science output... not so.

Now, what would you recommend ?

Thanks in advance!

Both are good choices, as you noted, but Sainthood gives you more options. And the cultural boost indirectly leads to more happiness, Wonders, etc.
 
Hi!

Back in the game after a couple months.
So... I'm Siam and the only founder of a religion on my continent. I delayed getting the 2nd Great Prophet until I had converted every city on the landmass (4 majors, including me, and double that number of city-states). Now, it's the late middle-ages and I'm facing a dilemma. Should I take Clericalism as enhancer belief (+1 happiness for every two foreign cities following my religion, +15 influence resting point for converted CS) or Sainthood (+1 culture and +1 science for every 6 followers abroad, gain faith when expanding a great person)?

Since I'm Siam and playing the diplo game, Clericalism looks like an excellent choice. Combined with Statecraft, my influence resting point with CS on my home continent would be near friendship level! Plus, currently, with 24 foreign cities following my religion, I would get 12 happiness. I don't really need the happiness right now but it's still a boon.

However, since I have a religious monopoly over my hemisphere, there really are a lot of followers. About 240 followers abroad, that's +40 science and culture, and likely to go up as population grows. Excellent too. My culture output is strong, my science output... not so.

Now, what would you recommend ?

Thanks in advance!

Never really been that much of a fan of Clericalism, so I would probably go for Sainthood in this case.
 
Thanks guys, I was leaning toward Sainthood - now I can pick it without qualms. Plus, there's a synergy with ascetism: more food=>more believers.

Aside from that... what should I do with my faith now and up until the Industrial era? I can either prepare for a spiritual invasion (aka missionary swarm) of the other continent, which will be difficult as there are 3 religions for 5 Civs there. I'm not sure I'd be able to keep a foothold over the ocean... or should I just let Prophets be born... to plant them (never been a big Holy Sites user) or to spread the faith?
 
Thanks guys, I was leaning toward Sainthood - now I can pick it without qualms. Plus, there's a synergy with ascetism: more food=>more believers.

Aside from that... what should I do with my faith now and up until the Industrial era? I can either prepare for a spiritual invasion (aka missionary swarm) of the other continent, which will be difficult as there are 3 religions for 5 Civs there. I'm not sure I'd be able to keep a foothold over the ocean... or should I just let Prophets be born... to plant them (never been a big Holy Sites user) or to spread the faith?

In your specific scenario spamming holy-sites would probably be the best choice.
 
How does war weariness work? From my games, I know that it only appears after the industrial era, it appears to be tied to units outside of your territory, and it ticks up every turn, but is there a way to mitigate it? It's really annoying.
 
How does war weariness work? From my games, I know that it only appears after the industrial era, it appears to be tied to units outside of your territory, and it ticks up every turn, but is there a way to mitigate it? It's really annoying.

I don't know the exact details, I think someone actually wrote a thread about how it works but I can't remember where I saw it or what it was called.

Anyways, War Weariness only starts applying after you have an ideology (the guy you fight does not need to have one afaik). In general I think that every turn you're at war you have a chance to build one unhappiness (or you build some fraction of unhappiness every turn you're at war, maybe?) and this unhappiness stays in effect as long as you remain at war. It doesn't all fall off instantly as you peace out, but fade away over time.
As for ways to mitigate it, I think there is an ideology tenet that reduces war weariness, but that's it afaik.
 
What do you do when your neighbor is Shaka and you haven't UU in the ancient or classical era?
 
What do you do when your neighbor is Shaka and you haven't UU in the ancient or classical era?
Settle really defensible cities and set up a strong crossbow/cannon defense. Don't leave any room for him to surround you. Kill him with artillery once you reach dynamite.
 
How does war weariness work? From my games, I know that it only appears after the industrial era, it appears to be tied to units outside of your territory, and it ticks up every turn, but is there a way to mitigate it? It's really annoying.
It's tied to the longest war you have currently on and requires an Ideology.
 
Can I annex/puppet CS and then trade/gift them to an AI civ?
Pretty sure I've had the option to ask for conquered city-states in a trade-deal so it should definitely be possible.
And yes I'm pretty sure you have the option to liberate them after getting them through a trade.
 
Thanks Funak.
You guessed it, I want the AI to liberate the CS for me so I can tribute them again. Haha
 
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