Asks AI to stop spread religion, AI agrees, continues to do it next turn.

Sharples

Prince
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Jan 10, 2014
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I was playing as Denmark and I had a religion, I saw an Egyptian prophet and I knew they were going to prophet one of my cities, of course you need to wait after the AI has done it before you can tell them to stop. So when the Egyptian AI used the prophet on my city, I asked them to stop sending missionaries to my cities, they agreed to stop doing it, but for some reason the next turn they propheted' my other city with the same one. They still continue to do it, is this a bug or are they just simply breaking a promise?
 
I don't know what to tell you except kick his teeth in.:D
 
when the Egyptian AI used the prophet on my city, I asked them to stop sending missionaries to my cities

I found your problem :mischief:

I take it as a broken promise. The AI gets all huffy if you spread your religion but won't stop spreading theirs. That's when its time for a crusade or two
 
I found your problem :mischief:

I take it as a broken promise. The AI gets all huffy if you spread your religion but won't stop spreading theirs. That's when its time for a crusade or two

I think missionaries should be tied with Prohets, they're the same thing pretty much, but prohets are much more stronger and erode other religions.

Anyway, I did do a crusade and I killed of his missionaries and prophets, and he gave me a lot of GPT for the war.... like 57 or something. :lol:
 
This is exactly the thing that I hate about the new diplomacy system. The AI constantly pulls this kind of stuff on the player... this is similar to how they'll settle in between two of your cities, breaking a city connection... even if you ask them not to settle near you and they agree. The only remedy is usually war, but with the new diplomacy system there's a heavy price to pay for going to war. Grrr. Broken.
 
As far as I can tell, telling them to stop spreading their religion in your cities, and their agreement, does absolutely nothing.
 
I don't think this is a glitch, it's just backstabbery.
 
this is a tangent to the tangent of AI-stacked diplo system. both warmongering system and AI-side diplo is super stacked against the human player to compensate for the fact that a decent C5 human player can intelligently take just a handful of the correct units with mostly correct promotions and completely shred a gigantic swath of AI territory. this is provided that the human is somewhat close to Tech parity (even then we have exceptions).

the stacked AI diplo doesn't exist in a vacuum. it is tied to the issue of the AI tactical warfare weakness. and the game also compensates the same weakness (as we've all said over and over and over) with the gold and happy bonus and starting-unit given to the AI at higher difficulties.

it relates to the fact that you can't diplomatically retaliate for a broken religion promise, with the clever Prophet/Missionary distinction. if you want to retaliate, you gotta either stomp the stupid AI butt, or have built an economy good enough to pay off another AI to DoW him. then you join a 'free' war against it.

i mean this whole game is about giving the AI both physical (gold happy units) advantages and also the diplo system advantages, and at higher levels it further dares you to stomp on its AI handicapped face.
 
I've always looked at it like this: if you ask them to stop, whether they agree or disagree depends on if they like you. If no, the go right on doing it anyways. If they like you, the agree, but are deeply offended; go to the answer for "no".
 
This is normal in Civ V; same applies to asking them not to settle near you. All either of these do is make the AI mad at you; unless you have a strong military they will ignore it and do it anyway (just like a human)

If you don't want an AI GP spreading religion to you, you need to build Inquistors and park them next to your cities.

If you don't want an AI founding a city near you, you need to have a military unit in the area and DOW the AI the turn before it would settle. (If you are on a different landmass this will give you a free worker as the AI forgets to escort settlers going overseas)
 
I denounced Enrico dandolo once when he was asked to not prophet spam my cities and still did. Other civilizations that were friends with Enrico dandolo didn't like this, so they made the double/triple dow on me. I was able to get the cities converted back to the religion that I made but since that was Immortal, I lost my capital and made peace by gifting away a city. I became 1 in approval rating quick.
 
I more or less deal with the problem by gutting the offender's empire and prophet-bombing what's left. It's really the only way to be sure.

Frankly, this is my solution to most of the problems the AI causes. Ximicacan!
 
You should have just dow'd him and taken his prophet. :)
 
I've tried to get the AI to stop but they don't listen for the most part. The Ethiopian did stop after I took a few of his cities and he just used missionaries for recon but that was a rare case. Lizzy, Dido and Lady Iron Box of the Celts I find are the worst when it comes to that sort of thing.
All you can really do is take their heads when they cross your borders.
 
....

If you don't want an AI GP spreading religion to you, you need to build Inquistors and park them next to your cities.

...

That depends upon how early they send the GPs and if you have enough faith to buy an Inquisitor.
 
That depends upon how early they send the GPs and if you have enough faith to buy an Inquisitor.

This is often solved by making getting an Inquistor be the first priority (after enhancing the religion). Early on if there is a GP next to your holy city they'll move on; it's later that you need multiple Inquisitors to be able to protect all cities.

Religious Texts enhancer goes great with this as it increases the passive spread to your core cities reducing the need for Missionaries.

You can also treat the AI's Great Phophets as the built in penalty for too much religious city building; just like the AI's military can be the built in penalty for too much world wonder building.
 
Or you can just not fight it, figure out who has Jesuit education, or desert folklore, or whatever belief you really want, steal their missionaries and party on. ;)
 
I don't bother talking to the other A.I. players. I usually declare war right away and kill their prophet/missionary. I've come to hate the A.I. with a passion.
 
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