Amon Savag
The Great
This NES is to be modeled mostly from EQ's legendary Return to Our Roots NES 2.
http://forums.civfanatics.com/showthread.php?t=31531
The focus is ONLY on playability. Not realism.
I will have NO NPCs. SPREAD THE . .. .. .. . OUT! We WILL NOT have 10 european countries. Countries that are close to where real life civilizations started in the begining will start out stronger than those like say in europe. (Hot spots should obviously be around lucrative rivers such as (But not limited to).. Nile... Trigris Euphrates... Indus... Whatever that river is in north america that the aztecs were centered around)
I will rely on you players for stories. Don't expect a paragraph to be wrote from me on your country every update. That's YOUR job, Storyteller!
Rules
Economy
I like Motherhen's economy system. A simple 2 number system. The first number is your income per turn. The second number is the amount of money you have left in your treasury. To increase this number you must be imaginative.
If you invest a whole turn's worth of jack into your economy, it may raise and it may not. To help with the raise, you may give me reasons why your investment would, in fact, increase your economy.
Sciences
In order to advance through the ages, you must be prepaired to invest in the future of your people's education. I'm going to have a new system for this, called "Sciences" this will be represented by a number. In order to increase this number, you simply spend jack. At some point (Determined by me, but I do have a chart I will reference that I have made, subject to change because I am the only one who has access to said chart. And the number may vary from country to country, determined by your country's culture) your investment will be whiped clean, and you will advance in technology.
That being said, if you would like to start side projects, for more immediate results, that is doable. (i.e. I want to make a catapult, so that I can attack these walls easier... Spend some jack, and hope for a result.) these must be doable projects for the age you're in.
If you enter a new age, you can upgrade your army to meet the quallity of that age by spending 1 jack per 5 divisions/fleets.
Culture
Culture is a stat that will help you tame barbarians around you, and perhaps even get the peoples of other countries to culture flip to your country. Granted, the 2 countries would have to have a huge contrast in culture for this to happen, but minor culture flips aren't being thrown out the window.
Culture will be determined by a number, too... Culture will be hard to improve, but you can never have too dominating of a culture.
Army and navy
Defined by a division or a fleet. You raise the number of armies/navies you own by spending a jack on it.
I.E. I have 2 divisions. I spend 1 jack, I have 3.
As time goes on, I will allow divisions within your army (I.E. 1 division of cavalry, 3 divisions of infantry)
You MAY have a unique unit, if you wish, with it's own strengths and weaknesses. Just tell me what the unit is, how much you want it to cost (The more, the better quallity), and what's unique about it.
Upkeep
If you have 5 divisions/fleets, you will have to continually spend 1 jack on upkeep.4 divisions/fleets there is no upkeep, but 5 there is 1, 10 would make for 2 upkeep, 15 would be 3 upkeep, etc...
Stories
The cornerstone of a NES, brothers. We need stories in order for this to be a never ending story. Your country is yours. I don't know a dadgum thing about it. I am relying on YOU to tell me about your country. I'm not going to have the at uh boy system in this NES, however stories will have a direct impact on culture, and a number of other things (Army quallity, if you make your country to be a war-mongerer, perhaps special upkeep rules, if your country is more agrarian based... etc....)
Wonders
Every civilization may build it's own wonders of the world. THIS COSTS 0 JACK! YOU MAY NEVER SPEND MONEY ON WONDERS TO SPEED IT UP! If you spend money on starting a wonder, or spend money trying to speed it up, you will lose the money! SO DON'T DO IT!
To start a wonder, simply put in your orders the name, what it's effect will be on your gameplay stats, and I will put a time value on it. DO NOT ASK ME WHAT THIS VALUE WILL BE, BECAUSE I WILL NOT TELL YOU.
Template
[Country name][player name]
Government:
Starting position:
Color:
Economy:
Army:
Navy:
Sciences:
Culture:0
http://forums.civfanatics.com/showthread.php?t=31531
The focus is ONLY on playability. Not realism.
I will have NO NPCs. SPREAD THE . .. .. .. . OUT! We WILL NOT have 10 european countries. Countries that are close to where real life civilizations started in the begining will start out stronger than those like say in europe. (Hot spots should obviously be around lucrative rivers such as (But not limited to).. Nile... Trigris Euphrates... Indus... Whatever that river is in north america that the aztecs were centered around)
I will rely on you players for stories. Don't expect a paragraph to be wrote from me on your country every update. That's YOUR job, Storyteller!
Rules
Economy
I like Motherhen's economy system. A simple 2 number system. The first number is your income per turn. The second number is the amount of money you have left in your treasury. To increase this number you must be imaginative.
If you invest a whole turn's worth of jack into your economy, it may raise and it may not. To help with the raise, you may give me reasons why your investment would, in fact, increase your economy.
Sciences
In order to advance through the ages, you must be prepaired to invest in the future of your people's education. I'm going to have a new system for this, called "Sciences" this will be represented by a number. In order to increase this number, you simply spend jack. At some point (Determined by me, but I do have a chart I will reference that I have made, subject to change because I am the only one who has access to said chart. And the number may vary from country to country, determined by your country's culture) your investment will be whiped clean, and you will advance in technology.
That being said, if you would like to start side projects, for more immediate results, that is doable. (i.e. I want to make a catapult, so that I can attack these walls easier... Spend some jack, and hope for a result.) these must be doable projects for the age you're in.
If you enter a new age, you can upgrade your army to meet the quallity of that age by spending 1 jack per 5 divisions/fleets.
Culture
Culture is a stat that will help you tame barbarians around you, and perhaps even get the peoples of other countries to culture flip to your country. Granted, the 2 countries would have to have a huge contrast in culture for this to happen, but minor culture flips aren't being thrown out the window.
Culture will be determined by a number, too... Culture will be hard to improve, but you can never have too dominating of a culture.
Army and navy
Defined by a division or a fleet. You raise the number of armies/navies you own by spending a jack on it.
I.E. I have 2 divisions. I spend 1 jack, I have 3.
As time goes on, I will allow divisions within your army (I.E. 1 division of cavalry, 3 divisions of infantry)
You MAY have a unique unit, if you wish, with it's own strengths and weaknesses. Just tell me what the unit is, how much you want it to cost (The more, the better quallity), and what's unique about it.
Upkeep
If you have 5 divisions/fleets, you will have to continually spend 1 jack on upkeep.4 divisions/fleets there is no upkeep, but 5 there is 1, 10 would make for 2 upkeep, 15 would be 3 upkeep, etc...
Stories
The cornerstone of a NES, brothers. We need stories in order for this to be a never ending story. Your country is yours. I don't know a dadgum thing about it. I am relying on YOU to tell me about your country. I'm not going to have the at uh boy system in this NES, however stories will have a direct impact on culture, and a number of other things (Army quallity, if you make your country to be a war-mongerer, perhaps special upkeep rules, if your country is more agrarian based... etc....)
Wonders
Every civilization may build it's own wonders of the world. THIS COSTS 0 JACK! YOU MAY NEVER SPEND MONEY ON WONDERS TO SPEED IT UP! If you spend money on starting a wonder, or spend money trying to speed it up, you will lose the money! SO DON'T DO IT!
To start a wonder, simply put in your orders the name, what it's effect will be on your gameplay stats, and I will put a time value on it. DO NOT ASK ME WHAT THIS VALUE WILL BE, BECAUSE I WILL NOT TELL YOU.
Template
[Country name][player name]
Government:
Starting position:
Color:
Economy:
Army:
Navy:
Sciences:
Culture:0