assassin

naruto 101

Chieftain
Joined
Nov 6, 2010
Messages
33
hi im new to moding and i would like to make a unit its a assassin is this xml good for it


<GameData>
<Units>
<Row>
<Class>UNITCLASS_assassin</Class>
<Type>UNIT_assassin_assassin</Type>
<Combat>10</Combat>
<Cost>40</Cost>
<Moves>7</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_assassin_assassin</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WARRIOR_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_WARRIOR_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_spartan_spartan</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_assassin</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>10</AdvancedStartCost>
<XPValueAttack>7</XPValueAttack>
<XPValueDefense>7</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_assassin_assassin</UnitArtInfo>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>3</PortraitIndex>
</Row>
</Units>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>1</Flavor>
</Row>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_assassin_assassin</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
</GameData>
 
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