Asset file hinting at future and/or cut content

Quite. French Empire may have its issues as a name, and is not the most precise name, but all the things it can refer to all harken back to a specific time period of French history, the nineteenth century, which comes after a very notorious and very large complete reformation of the French state (the Revolution of 1789). You couldn't name an Exploration French civ "French Empire", and you couldn't name a Modern French Civ "Ancien Régime France" or "Capetian France" or whatever other names an Exploration France could use.

In game terms, we have a clear Exploration Civ (Ancien Régime/Capetian France), a crisis period (the Revolution) and a new civilization (the French Empire) emerging. This works.

Likewise England, which cease to exist as a sovereign country around the end of the Exploration Era, to be replaced by the United Kingdom of Great Britain (later: and Ireland, still later: and North Ireland), a separate polity born out of the union of England and Scotland (and the gunpoint addition of Ireland to the wedding). The crisis is harder to pinpoint, though you could make a case that the English Civil War and subsequent Glorious Revolution are probably it.

In opposition, America and United States are just two perfectly interchangeable names that can both equally apply to the entire 1789-2025 period in the United States of America (of which they're both shorthand forms). The political structure and constitution of the polity remain largely the same through much of the period, and it does not go through a significant transition from one nation to another (eg, England - Great Britain). So having both names describing different things is infinitely more awkward, especially when the "Modern" america is clearly. There are multiple crisis candidate, but they don't lead to a fundamental change in the nature of the country.

On the other hand, *other* Atomic nations would also be bad. the French Empire and *modern* France are substantially the same nation (just without a colonial empire), likewise Great Britain and the United Kingdom, etc.

Which is the core difficulty here. If two civs in two different periods could exchange name and both names would still feel entirely appropriate (eg, call a Modern USA "United States" and an Atomic one "America"), then they aren't separate civs at all.
Actually I’d argue World War II was the crisis and did change the fundamental nature of the United States from being an isolationist, racially segregated country to an industrial powerhouse that got thrust into the very middle of the global stage, becoming the leader of Western ideology, taking on various international mantles and issues that it refused to engage with before, and became an integrated nation expanding its influence through both soft and hard power. I mean, World War II changed the entire face of the planet in more ways than one for EVERYONE, of course, but the pre-World War II United States is drastically different in many ways from the post-World War II United States.

The biggest issue is how to separate the current American civ from a hypothetical “United States” civilization for a hypothetical fourth era that doesn’t feel like a repeat thematically and mechanically.
 
A crisis should be more than a mere transformation: it’s the end of a country and the rise of another, or at least of a formal political order (constitution, dynasty). A change of world view, no matter how meaningful, that leave the country with the same institutions, the same constitution, the same leadership system, the same capital, the same name, doesn’t even come close
 
Last edited:
A crisis should be more than a mere transformation: it’s the end of a country and the rise of another, or at least of a formal political order (constitution, dynasty). A change of world view, no matter how meaningful, that leave the country with the same institutions, the same constitution, the same leadership system, the same capital, the same name, doesn’t even come close

Agreed. In the games own terms, it represents the end of one civilization, and the start of another. I don't think anyone would argue that the American civilization has at any point ended and been replaced with something else.
 
Doing some snooping in the files to try and find what the base combat(/defense) strength for support units is, and found an 'army-names.xml' in base>modules>base-standard>data

Spoiler :

Code:
<!-- Prefixes -->
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_1ST"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_2ND"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_3RD"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_4TH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_5TH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_6TH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_7TH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_8TH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_AIMED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ALPHA"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ALPINE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ANGEL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ARMORED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BIG_RED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BLACK"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BLOOD"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BLOODY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BRAVE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_BULL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_CELESTIAL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_COLONIAL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_CRAZY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DEAD_CENTER"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DEADLY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DEATHS"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DELTA"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DESERT"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DIRTY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DRAGON"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_DRAWN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ELITE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_FIGHTING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_FLYING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GALLOPING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GHOST"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GLORY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GOLDEN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GREAT"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GREEN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_GRIM"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_HADES"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_HELLISH"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_HELLS"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_HOLY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_INVINCIBLE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_IRON"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_JUNGLE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_KINGS"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_LAVA"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_LIGHT"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_LIGHTNING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_LION"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_LONG"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_MAGNIFICENT"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_MOUNTAIN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_MOUNTED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_NOMADIC"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_OLD"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ORPHAN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_PARTISAN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_PRESIDENTS"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_QUEENS"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_RAGGED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_RAINING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_REVOLUTIONARY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_RIVER"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ROCK"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_ROYAL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SACRED"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SALTY"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SCREAMING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SEA"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SHARP"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SILENT"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_SOARING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_STONE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_STONEWALL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_STORM"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TALL"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TEN"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TERRIBLE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_THUNDERING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TIMBER"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TROPIC"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_TUNDRA"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_WALKING"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_WAR"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_WHITE"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_WILD"/>
<Row NameType="PREFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_PREFIX_WINDING"/>
<!-- Suffixes -->
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BANNER"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BASTARDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BATTALION"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BERETS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BODYGUARDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BOOTS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BOYS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BRAVES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BRIGADE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BROTHERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_BUTCHERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_CAPS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_CHAMPIONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_CIRCUS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_COMPANY"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_COMRADES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_CROSSES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_CROWS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DEAD"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DEMONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DEVILS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DOGS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DOZEN"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_DRAGONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_EAGLES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_EXCELLERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_FORCE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_FUSILIERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GAMBLERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GANG"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GARDE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GIANTS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GOONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GRENADIERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GUARD"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_GUARDIANS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_HATS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_HELMETS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_HORDE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_HOUNDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_HUNTERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_IMMORTALS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_INFANTRY"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_IRONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_KILLERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_KINGS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LADS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LAMBS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LEGION"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LIBERATORS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LINE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_LIONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_MARTYRS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_ONE"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_OWN"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_PANTHERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_PEACEMAKERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_PHANTOMS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_PROFESSIONALS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_RAIDERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_RAMPAGERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_REDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_REGIMENT"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_RELIABLES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SAINTS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SAVAGES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SEEKERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SHIELDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SHIRTS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_SONS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_TIGERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_TIMBERWOLVES"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_TOUGHS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_TROOP"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_VOLUNTEERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_WARLORDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_WATCH"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_WIDOWMAKERS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_WOLFHOUNDS"/>
<Row NameType="SUFFIX_ARMY_ALL" TextKey="LOC_ARMYNAME_SUFFIX_WOLVES"/>


Guessing this'll be the automated commander name generator we'll be getting in 1.1.1?
 
If the aim is to represent "the other half" of America, I would prefer we get the Republic of New Afrika before validating the general poisoning of history and public education by the Daughters of the Confederacy (and all of the terrible cults of exceptionalism and hatred that endured/spawned therefrom).
I absolutely don't think we need any more American civs, but if we did go for one I'd absolutely go for maroon communities and something like the Great Dismal Swamp before the confederacy gets their own civ :P
 
I'm so tired of the anti-American animus pervading these forums.
American history has been sufficiently impactful on the modern world to justify at least three American civs: Colonial America (Exploration), America (Modern), and United States (Fourth Age)
I'd personally prefer more than that (the Republic of Texas & Dixie), but I'm biased (but in the right direction) 🇺🇸
This may surprise you but the US is not the center of the universe.
 
There's a long list of American people, indigenous, formerly enslaved, rowdy pirates and colonial alike, who should be included before the Confederacy, and an incredibly short list of Civs that deserve it less than they do.
 
Sounds really lame. Iceland is not a civilisation. I hope they don't add this.

Iceland has had an almost continuously running parliament for about 1100 years. They also have a rich literary tradition and a unique culture. Certainly would fit in with the exploration age and could be appropriately paired with Norway.

I quite enjoyed Sukritact's Iceland Mod in Civ VI.
 
Now that I’m done dramatically flinging objects across the room due to the implication of Age 4, I’m rather happy with the civ selection… looks like a fun lineup! It’s also encouraging that none of them scream “Atomic Age exclusive,” a point against an additional switch. Though a naval pack that includes the Pirate Republic over the Swahili almost feels like it’s mocking me… they did give me the relatively obscure Tonga, though, and pirates probably sell, so that’s the sacrifice you make. (It is sort of funny that my reaction to more marketable civs paired with less famous ones is the inverse of Firaxis’s idea of the average customer - I bet me and the average YouTube commenter would have a very different idea of what the “necessary evil” would be in a pack making you purchase Portugal and a local ancient weaving culture from the desert of modern day Peru simultaneously)

They need an Andean precursor civilization to the Incas to make a logical switch to them. Bring on that ancient weaving culture from Peru. 👍 Nazca is not a bad option.
 
I'd be surprised if the Ottomans released as an in-game naval civ. But I think their association with Barbary piracy and great naval battles like Lepanto is enough justification to include them in a naval-themed pack, as this potentially could be, even though they would be the odd one out with non-naval abilities.
Since civ 5, the Ottomans have had a weirdly naval focus in civ games. I suspect it's some wargamers behind the scenes at Firaxis. Would definitely believe that this is intended to be a naval pack.

OTOH the DLC pack we've seen have not had particular relevance to the names given, i.e. Crossroads of the World containing Britain, Carthage, Nepal, and Bulgaria. Aside from being varied locations, none of these are particularly associated with being "the crossroads of the world."
 
  • Like
Reactions: j51
They need an Andean precursor civilization to the Incas to make a logical switch to them. Bring on that ancient weaving culture from Peru. 👍 Nazca is not a bad option.
Yes, and I don't think Nazca is any more obscure to a casual player than Tonga, for example. Its Lines are quite famous and appear quite a bit on these History, Science, and Aliens channels. Another option would be Tiwanaku, which is equally a great choice, though that one might actually be less well-known to casual players.
 
Yes, and I don't think Nazca is any more obscure to a casual player than Tonga, for example. Its Lines are quite famous and appear quite a bit on these History, Science, and Aliens channels. Another option would be Tiwanaku, which is equally a great choice, though that one might actually be less well-known to casual players.

Tiwanaku is another great choice. They definitely need at least one Andean precursor Civ to the Inca. It would be my go to play if I eventually get 7 when the "gatekeeper" is removed.

However, I don't like how the Inca are in the exploration age and forced to "play along," though. Maybe I don't want to launch ships and explore but just built mountain palaces, terrace farms and huge honking cities. 😉
 
Tiwanaku is another great choice. They definitely need at least one Andean precursor Civ to the Inca. It would be my go to play if I eventually get 7 when the "gatekeeper" is removed.
Indeed, an Andean predecessor to the Incas is a high priority right now, but unfortunately, there doesn’t seem to be anything on the horizon in the near future. I'd be very disappointed if there isn’t a pack focused on the Americas after so many additional civs with no sign of American civilizations. South America is empty now. Anyway, either Tiwanaku or Nazca would make me happy at this point, while the other could be included later in the development cycle.
 
Indeed, an Andean predecessor to the Incas is a high priority right now, but unfortunately, there doesn’t seem to be anything on the horizon in the near future. I'd be very disappointed if there isn’t a pack focused on the Americas after so many additional civs with no sign of American civilizations. South America is empty now. Anyway, either Tiwanaku or Nazca would make me happy at this point, while the other could be included later in the development cycle.
South America is specially empty when compared to North America, right now.

We have Mississippi, Maya, Shawnee, America and México in North America, but only the Inca in South America.

Civ6 had America, Canada, Cree, Aztec and Maya for North America and Inca, Mapuche, Gran Colombia and Brazil for South America.
 
I’d like to see the remaining Civ 6 South American civs come back as well as Tupi and Argentina
 
However, I don't like how the Inca are in the exploration age and forced to "play along," though. Maybe I don't want to launch ships and explore but just built mountain palaces, terrace farms and huge honking cities. 😉
Mongolia and Songhai got different abilities regarding legacy points. I think the Inca could have gotten a "land equivalent trade fleet" that spawn in their own version of "distant lands", like maybe beyond their home mountain range or something different than ocean crossing.
 
Mongolia and Songhai got different abilities regarding legacy points. I think the Inca could have gotten a "land equivalent trade fleet" that spawn in their own version of "distant lands", like maybe beyond their home mountain range or something different than ocean crossing.
Ok. Thanks for the information. That would make it better.
 
I’d like to see the remaining Civ 6 South American civs come back as well as Tupi and Argentina

That sounds good. I would personally like to see the Guarani and then Paraguay for the modern age.

Maybe Tupi -> Guarani -> Paraguay could work.
 
  • Like
Reactions: j51
Back
Top Bottom