Asset file hinting at future and/or cut content

However, I don't like how the Inca are in the exploration age and forced to "play along," though. Maybe I don't want to launch ships and explore but just built mountain palaces, terrace farms and huge honking cities. 😉
Mongolia and Songhai got different abilities regarding legacy points. I think the Inca could have gotten a "land equivalent trade fleet" that spawn in their own version of "distant lands", like maybe beyond their home mountain range or something different than ocean crossing.
 
Mongolia and Songhai got different abilities regarding legacy points. I think the Inca could have gotten a "land equivalent trade fleet" that spawn in their own version of "distant lands", like maybe beyond their home mountain range or something different than ocean crossing.
Ok. Thanks for the information. That would make it better.
 
I’d like to see the remaining Civ 6 South American civs come back as well as Tupi and Argentina

That sounds good. I would personally like to see the Guarani and then Paraguay for the modern age.

Maybe Tupi -> Guarani -> Paraguay could work.
 
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It's wild that (it seems) we're not getting another south american civ anytime soon, it's such a glaring gap.

Although the nasca are also cool, I think a mountain-themed Tiwanaku would be neat to allow for a Tiwanaku>Inka>Nepal mountain-themed game.
 
That sounds good. I would personally like to see the Guarani and then Paraguay for the modern age.

Maybe Tupi -> Guarani -> Paraguay could work.
Whatever their qualitative merits for inclusion in the game, these sound like difficult sells from a commercial perspective (contrast them with big name Civ VI DLC packs like Australia, Indonesia, Macedon etc). It raises an interesting question though - if they're going to fill in the map across all the ages (and I for one think they should), how do you make the DLC packs accessible/desirable to enough people to warrant Firaxis making them? Perhaps bundling big draws like Brazil in with less well-known civs to provide a tentpole would work. It's definitely a different (less easy) marketing exercise than "Hammurabi leads Babylon in Sid Meier's Civilisation VI".
 
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It's wild that (it seems) we're not getting another south american civ anytime soon, it's such a glaring gap.

Although the nasca are also cool, I think a mountain-themed Tiwanaku would be neat to allow for a Tiwanaku>Inka>Nepal mountain-themed game.

You had me up until Nepal. *Ugh*
 
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Who do you think would work as a modern mountain based South American Civ
I think it's overspecialization. Civilization development paths shouldn't be set in stone, so I think it's great idea that you could select to continue either as regional civ (i.e. Brazil), or as mountain civ (i.e. Nepal).
 
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Who do you think would work as a modern mountain based South American Civ

Bolivia. 🙃 10 victory points for having a navy in a one tile lake. 😉

In all seriousness, perhaps Chile or Peru? Not really great fits, to be honest though. Knowing Firaxis, they will make it Gran Colombia. 😣
 
I think *not* having Nazca/Tiwanaku be mountain based and having a different Antiquity mountain-based civ would actually fit that idea better - you can take the game-centric "All mountain civs" path, or you can take the historical South American path which is more diverse and less strategically focused.

Since the Nazca line are in the desert, a more desert/arid themed Nazca would be a possibility.
 
I think *not* having Nazca/Tiwanaku be mountain based and having a different Antiquity mountain-based civ would actually fit that idea better - you can take the game-centric "All mountain civs" path, or you can take the historical South American path which is more diverse and less strategically focused.

Since the Nazca line are in the desert, a more desert/arid themed Nazca would be a possibility.
Not to mention that having two civs that play the same way in the same region would be redundant. However, Tiwanaku could be a Lake Civilization, following a lake-based gameplay path like Tiwanaku > Aztec > Buganda.
 
So, instead of redundant, you want to be in the mountains for only one of three Civs and then all the mountains and your careful placement are useless. Feels bad man.

At the very least have Civ 1 with minor or optional mountain synergy, Civ 2 with major mountain synergy and Civ 3 with minor or optional mountain synergy.

Better yet, ditch the awful Civ switching. Sadly though, it seems that bridge has sailed.
 
Whatever their qualitative merits for inclusion in the game, these sound like difficult sells from a commercial perspective (contrast them with big name Civ VI DLC packs like Australia, Indonesia, Macedon etc). It raises an interesting question though - if they're going to fill in the map across all the ages (and I for one think they should), how do you make the DLC packs accessible/desirable to enough people to warrant Firaxis making them? Perhaps bundling big draws like Brazil in with less well-known civs to provide a tentpole would work. It's definitely a different (less easy) marketing exercise than "Hammurabi leads Babylon in Sid Meier's Civilisation VI".

Paraguay isn't any more outrageous than Buganda, to be honest.
 
I think *not* having Nazca/Tiwanaku be mountain based and having a different Antiquity mountain-based civ would actually fit that idea better - you can take the game-centric "All mountain civs" path, or you can take the historical South American path which is more diverse and less strategically focused.

Since the Nazca line are in the desert, a more desert/arid themed Nazca would be a possibility.

I think an advantage of having the Antiquity civ being mountain-focused (at least minorly) is that with most games starting in Antiquity, it'd give you a way to get a mountain bias - my first (and only) Inca game so far was starting with Pachacuti and the Mayans, and it felt very bad to not have almost any mountains in my surrounding area when I knew I wanted to play the incas next.
 
Since civ 5, the Ottomans have had a weirdly naval focus in civ games. I suspect it's some wargamers behind the scenes at Firaxis. Would definitely believe that this is intended to be a naval pack.

OTOH the DLC pack we've seen have not had particular relevance to the names given, i.e. Crossroads of the World containing Britain, Carthage, Nepal, and Bulgaria. Aside from being varied locations, none of these are particularly associated with being "the crossroads of the world."
…because they are between big areas
Nepal (India, China, SEA)
Bulgaria (Middle East, Europe, Central Asia)
…because the were wide spanning naval trade empires
Britain & Carthage

Definitely not enough for any predictive power, but easy justification afterwards
 
…because they are between big areas
Nepal (India, China, SEA)
Bulgaria (Middle East, Europe, Central Asia)
…because the were wide spanning naval trade empires
Britain & Carthage

Definitely not enough for any predictive power, but easy justification afterwards

That could work as a retrospective justification for 90% of civs.

Unrelated to that: South America and Africa really really need to be filled out after Right to Rule. Exploration “bridge” civs for Mesoamerica, Central Europe, and Japan would be nice too
 
I think *not* having Nazca/Tiwanaku be mountain based and having a different Antiquity mountain-based civ would actually fit that idea better - you can take the game-centric "All mountain civs" path, or you can take the historical South American path which is more diverse and less strategically focused.

Since the Nazca line are in the desert, a more desert/arid themed Nazca would be a possibility.
Aye only suggested Tiwanaku as an antiquity mountain civ to kill two birds (that kinda urgently need to be killed imo) with one stone - another south american civ and an antiquity mountain civ. I'd just as happy with them being separate, but I fear that'd take longer to happen.
 
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Aye only suggested Tiwanaku as an antiquity mountain civ to kill two birds (that kinda urgently need to be killed imo) with one stone - another south american civ and an antiquity mountain civ. I'd just as happy with them being separate, but I fear that'd take longer to happen.

The Wari are another good option and they certainly built terrace farms.
 
I get that, but I feel doing both together would likely result in people expecting (as above) a full South American Mountain civs path.
 
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