Asset file hinting at future and/or cut content

Oh yeah, having a Celtic civ that can evolve into Normans is perfectly fine. I just object to calling Celtic-England-Great Briton the "full Briton path" when England (and Norman) are the *least* Briton of all British Isles options.

I also think that the first no-Roman British Isles path we get will almost certainly be Anglo-Saxon - Norman - Great Britain, because I fully expect our first Celtic civ to be the Gauls (not British).
 
That point is a little bit moot since the Norman Civilization can emerge from Greece, for example. Emerging from a Celtic Antiquity Civ such as Gaul is at least a little bit more justifiable, especially since the Normans also fill in for the medieval French, who are a direct descendant of the Gauls via the way of the Franks and the Gallo-Romans.

Ideally we get a separate Celtic path, but the cross-pollination between paths based on geographic proximity (such as Celtic/British/French) is just how the system has been designed to work from the get-go. It is what it is, best we accept that, rather than run in the same "Actually, Historically Speaking" circles like pedantic hamsters.



Moreover because the Normans already represent England, and Castile is the more iconic colonization and naval Civ anyway. Spain over England is the correct choice, if overseas expansion is the niche they were going for.

The Normans on their end, are an excellent choice for a romantic, chivalrous castle-and-knights Civ. (probably the second best after the Franks proper). The only quibble I have is that they're not the best-suited representation of the industrious and mercantile English, but that's what modern Great Britain is for.



Two stages (Normans + Great Britain) is definitely enough for now. Tudor representation is better left by adding a leader from that Era (Elizabeth, Henry VIII, Drake, Shakespeare) while the devs focus on filling in gaps and niches elsewhere. Mods are going to fill up that gap eventually for those that care.

I'm expecting to see Elizabeth down the line, maybe even in the first major expansion alongside Alexander and Gandhi.
aren't the gauls celtic? i think they could cover a lot of bases
 
Oh yeah, having a Celtic civ that can evolve into Normans is perfectly fine. I just object to calling Celtic-England-Great Briton the "full Briton path" when England (and Norman) are the *least* Briton of all British Isles options.

I also think that the first no-Roman British Isles path we get will almost certainly be Anglo-Saxon - Norman - Great Britain, because I fully expect our first Celtic civ to be the Gauls (not British).
gauls would make more sense as a pan european option
 
Oh yeah, having a Celtic civ that can evolve into Normans is perfectly fine. I just object to calling Celtic-England-Great Briton the "full Briton path" when England (and Norman) are the *least* Briton of all British Isles options.

I also think that the first no-Roman British Isles path we get will almost certainly be Anglo-Saxon - Norman - Great Britain, because I fully expect our first Celtic civ to be the Gauls (not British).
Most Civs don't need more than two paths anyway to feel complete. The only one that -for me anyway- needs direct representation is China, and that one's already in the game. India too, but that's more of a "deblobbing a whole subcontinent" thing than a "direct millennia-old culture evolving with time" thing.

As far as the Celts are concerned, I'm kind of digging the idea of Iberians in Antiquity, alongside Gauls lately.

I also feel like you can definitely shove an early English kingdom into Antiquity (like Mercia) if you really must have English Antiquity representation, following the same logic as Khmer - the first congruent regional power in their own right, not some part of someone else's conquests. It's a bit weird because that makes them contemporaneous with Rome and ancient Greece, but like... it's not stranger than having the Mississipians become Hawai'i even though those two are contemporaneous with each other.

aren't the gauls celtic? i think they could cover a lot of bases

Yes, and other than their language, they're fairly well attested. They're probably the best choice for a Cultural/Scientific Civ in antiquity, barring maybe Babylon. But yeah, they cover plenty of bases - Ambiorix was chosen as a leader specifically to also have them vicariously represent the Belgians as well (including the Gallic theme, which is very loosely based around the outro of the Belgian national anthem).
 
The Normans on their end, are an excellent choice for a romantic, chivalrous castle-and-knights Civ. (probably the second best after the Franks proper). The only quibble I have is that they're not the best-suited representation of the industrious and mercantile English, but that's what modern Great Britain is for.
That's how I feel. I'd have preferred the Franks to take on that role, so we could have had a proper Exploration England. I picture Exploration England as economic and expansionist so that could take a different approach than a more industrious and scientific Great Britain.
I also feel like you can definitely shove an early English kingdom into Antiquity (like Mercia) if you really must have English Antiquity representation, following the same logic as Khmer - the first congruent regional power in their own right, not some part of someone else's conquests. It's a bit weird because that makes them contemporaneous with Rome and ancient Greece, but like... it's not stranger than having the Mississipians become Hawai'i even though those two are contemporaneous with each other.
It would feel less weird alongside an Antiquity Norse civ, at least.
 
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That's how I feel. I'd have preferred the Franks to take on that role, so we could have had a proper Exploration England. I picture Exploration England as economic and expansionist so that could take a different approach than a more industrious and scientific Great Britain.

It would feel less weird alongside an Antiquity Norse civ, at least.
It would have been better to get a medieval era rather than the rumored post-modern era. The most awkward civ switches in my view are those that go from ancient to exploration. An intermediate step would have been helpful.
 
Civ-switching options aside, I’m actually happy with the three-act structure now I’ve played it. The medieval era does feel represented in the Exploration Age - there’s actually quite a few turns to get through before any treasure fleets will spawn.

Religion certainly needs to be fleshed out, and the gameplay feels very distant-lands focused, but in terms of buildings, wonders and units the start of the age feels quite medieval, especially if you are unlucky enough to be drawn into an early war with knights, archers etc.

I think adding a fourth age this early in the game would harm rather than improve the pacing.
 
The main problem would still be having to redistribute all the civs and content
My main hope would probably not be new eras but expanding the current eras
My thoughts on an Aromic Age could change depending on how they do it so I’ll just wait and see
 
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Civ-switching options aside, I’m actually happy with the three-act structure now I’ve played it. The medieval era does feel represented in the Exploration Age - there’s actually quite a few turns to get through before any treasure fleets will spawn.

Religion certainly needs to be fleshed out, and the gameplay feels very distant-lands focused, but in terms of buildings, wonders and units the start of the age feels quite medieval, especially if you are unlucky enough to be drawn into an early war with knights, archers etc.

I think adding a fourth age this early in the game would harm rather than improve the pacing.
They are adding the fourth age anyway. I don't see much point in adding a post-1950 era.
 
I think there's too much weight given to the idea of playing as the same nation/ethnic group for all of history. It doesn't seem to be what Fireaxis are going for.

I still think the Gauls are the best antiquity Civ for the Celts. They cover France, Belgium, Austria, parts of Croatia, Italy, the Balkans and Anatolia at their peak expansion (migration). There's also plenty of evidence suggesting Gaulish migrations into Britain. And in early medieval Ireland, a few Irish chiefdoms claimed Gaulish ancestry (most notably the Laigin who controlled between a fifth to a quarter of Ireland).
 
They are adding the fourth age anyway. I don't see much point in adding a post-1950 era.
I'm not sure how much of that information is indeed confirmed. It could very well be cut content.
 
They are adding the fourth age anyway. I don't see much point in adding a post-1950 era.
Nor do I, but the game seemingly ending in the 1950s is something a lot of people seem to be complaining about. Atomic and Information era technologies are not represented whatsoever, so could be added quite neatly. Whereas splitting the current Exploration Age in two would involve reworking and developing unique game features, units and buildings for both the new Medieval Era and the altered Exploration Age. It would be a lot messier to implement.

So if we’re getting a fourth age it will almost certainly be after the Modern.
 
The only tangible argument, in my mind, against adding further Ages to the game is the issue of DLC bottleneck.

For simplicity's sake, let's say they add ten new civilizations to Antiquity, Exploration, and Modern before the new Fourth Age DLC is announced. That DLC includes ten new "Information Age" civilizations. We then would have 20 choices for Antiquity, 21 in Exploration (including Shawnee), 20 for Modern, and 10 for the Fourth Age. Naturally, that would feel imbalanced and strange to players who are used to greater player choice.

Because an Expansion Pack being a one-and-done DLC delivery, no further civilizations would be added to the additional age. Unless, of course, they walk the dreaded path of DLC for DLC. If Firaxis/2K is wise, they will avoid this misstep at all costs. That said, it would be the only way out of the bottleneck, unless the Fourth Age does not require a civilization switch.
 
It would have been better to get a medieval era rather than the rumored post-modern era. The most awkward civ switches in my view are those that go from ancient to exploration. An intermediate step would have been helpful.
medieval era would definitely be the best thing they could add.
 
The only tangible argument, in my mind, against adding further Ages to the game is the issue of DLC bottleneck.

For simplicity's sake, let's say they add ten new civilizations to Antiquity, Exploration, and Modern before the new Fourth Age DLC is announced. That DLC includes ten new "Information Age" civilizations. We then would have 20 choices for Antiquity, 21 in Exploration (including Shawnee), 20 for Modern, and 10 for the Fourth Age. Naturally, that would feel imbalanced and strange to players who are used to greater player choice.

Because an Expansion Pack being a one-and-done DLC delivery, no further civilizations would be added to the additional age. Unless, of course, they walk the dreaded path of DLC for DLC. If Firaxis/2K is wise, they will avoid this misstep at all costs. That said, it would be the only way out of the bottleneck, unless the Fourth Age does not require a civilization switch.
i do not think anyone would be against adding medieval era though.
 
I think there's too much weight given to the idea of playing as the same nation/ethnic group for all of history. It doesn't seem to be what Fireaxis are going for.

I still think the Gauls are the best antiquity Civ for the Celts. They cover France, Belgium, Austria, parts of Croatia, Italy, the Balkans and Anatolia at their peak expansion (migration). There's also plenty of evidence suggesting Gaulish migrations into Britain. And in early medieval Ireland, a few Irish chiefdoms claimed Gaulish ancestry (most notably the Laigin who controlled between a fifth to a quarter of Ireland).
yes, gauls is the obvious choice. especially considering they were already in civ 6 so they have some pedigree.
 
The only tangible argument, in my mind, against adding further Ages to the game is the issue of DLC bottleneck.

For simplicity's sake, let's say they add ten new civilizations to Antiquity, Exploration, and Modern before the new Fourth Age DLC is announced. That DLC includes ten new "Information Age" civilizations. We then would have 20 choices for Antiquity, 21 in Exploration (including Shawnee), 20 for Modern, and 10 for the Fourth Age. Naturally, that would feel imbalanced and strange to players who are used to greater player choice.

Because an Expansion Pack being a one-and-done DLC delivery, no further civilizations would be added to the additional age. Unless, of course, they walk the dreaded path of DLC for DLC. If Firaxis/2K is wise, they will avoid this misstep at all costs. That said, it would be the only way out of the bottleneck, unless the Fourth Age does not require a civilization switch.
I'm also against further ages. But, if they were going to do one, I would have rather had a medieval era.
 
I'm also against further ages. But, if they were going to do one, I would have rather had a medieval era.
Yes, it would have been better to do it at launch. Right now, I think it would be too hard to rework one in the middle of the game. So that would leave an Atomic/Information age end game, or a Prehistoric one at the start.
 
They are adding the fourth age anyway. I don't see much point in adding a post-1950 era.
The Atomic era will probably be an extension of the Modern Era, with the purpose of ending the game in style.

Certainly beats that apparently highly broken Culture Victory that can be won 30 ish turns into the Modern Era.
 
The Atomic era will probably be an extension of the Modern Era, with the purpose of ending the game in style.

Certainly beats that apparently highly broken Culture Victory that can be won 30 ish turns into the Modern Era.
That calls for a "Counterculture" crisis. :mischief:
 
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