Asset file hinting at future and/or cut content

I dont know if this is fitting of the thread but, appereantly the devs were less than careful in regards to what photos they chose for the 1.1.1 and they revealed more than they.. intended:

1743013032427.png

Qajar's icon spotted (Xerxes), someone analyzed that it fit the shape (on Reddit)

Furthermore, some of the new resources have been spotted:

1743013096790.png
1743013121403.png


Timber(?) and Deer

But most importantly, something I noticed that sparks joy:
1743013181891.png

Spices on the left, but Rouen and Ada are the main player: this means that we can either (safely) spawn on Distant Lands or they are changing the Trasure Resources (could it be the new type?)

Appereantly even more resources leaked:
 
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Some audio files were added for Rubies and Llamas
I assumed the resource update would be making formerly distant lands exclusive resources spawn on homeland tiles and I think I may be right

Also Qajar symbol woohoo (now I need to know the Silla symbol)
 
I'm thinking this isn't Timber but Copper. Could be wrong though. Either way looking forward to them, particularly if they help make Tundra lands less repetitive.
 
I dont know if this is fitting of the thread but, appereantly the devs were less than careful in regards to what photos they chose for the 1.1.1 and they revealed more than they.. intended:

View attachment 726982
Qatar's icon spotted (Xerxes), someone analyzed that it fit the shape (on Reddit)

Furthermore, some of the new resources have been spotted:

View attachment 726983View attachment 726984

Timber(?) and Deer

But most importantly, something I noticed that sparks joy:
View attachment 726985
Spices on the left, but Rouen and Ada are the main player: this means that we can either (safely) spawn on Distant Lands or they are changing the Trasure Resources (could it be the new type?)

Appereantly even more resources leaked:

Timber would be a boost to ship building, I assume. I'm very unsure about the deer icon. Maybe it's a rework of the hides resource.
 
Was thinking it looks like cinnamon, but as it's an empire resource rather than a treasure resource, timber for shipbuilding would make more sense.

Also another thing in that rouen screenshot - unit icons aren't layered behind each other, they're next to each other (although curious how/why there's three military units on one tile)

Edit: Also the case on other screenshots with commanders and regular units!
 
they are changing the Trasure Resources (could it be the new type?)
Seems like it, and it's not because of the Spices! It's the Furs. Furs aren't normally a Treasure Resource during the Exploration Age, but here they have the Treasure Resource icon. That means that- somehow- they can exist as a Treasure Resource in the future!

(which makes a lot of sense- the fur trade was the reason to settle in North America.)
 
Seems like it, and it's not because of the Spices! It's the Furs. Furs aren't normally a Treasure Resource during the Exploration Age, but here they have the Treasure Resource icon. That means that- somehow- they can exist as a Treasure Resource in the future!

(which makes a lot of sense- the fur trade was the reason to settle in North America.)
If the deer icon is for furs, consider this an official petition to change the icon to a cute little beaver.
 
A rework of the treasure resources would definitely be appreciated considering it focuses so heavily on European island colonization right now.
 
If the deer icon is for furs, consider this an official petition to change the icon to a cute little beaver.
It's neither, actually. It's that fox in the top left :p

Though, of course, the beaver would be far superior.
 
If the deer icon is for furs, consider this an official petition to change the icon to a cute little beaver.
No, no. the Beaver should be a militant, rampant Rodent singing 'Oh, Canada' in strident tones and threatening to drop a sycamore across the roof of your Tesla.

Or not . . .

But as a symbol for the fur trade, the rodentiferous and toothy civil engineer is far better than a fox or deer.

Of course, once you have Beaver resource, all the men showing in any of your units, graphics or icons should be wearing Beaver Hats . . .
 
It's neither, actually. It's that fox in the top left :p

Though, of course, the beaver would be far superior.
Beavers should spawn on a river tiles, creating a reservoir, similar to how Dams worked in Civ 6.
 
Was thinking it looks like cinnamon, but as it's an empire resource rather than a treasure resource, timber for shipbuilding would make more sense.

Also another thing in that rouen screenshot - unit icons aren't layered behind each other, they're next to each other (although curious how/why there's three military units on one tile)

Edit: Also the case on other screenshots with commanders and regular units!
I expect it would be a specific kind of timber, like Teak.
 
I expect it would be a specific kind of timber, like Teak.

Ok, excuse my tangent, but I'm inspired by timber and beavers.

What if we had timber treasure resources, like Brazilwood? Brazilwood captivated the Portuguese and was valued for its deep red color which could be used to dye textiles and other goods.

Alexa, play "Timber" by Pitbull and Ke$ha.
 
I expect it would be a specific kind of timber, like Teak.
Yeah Teak definitely seems likely, I thought it could be that (although I forgot the name of the wood) - but I can't tell how much the pixellated screenshot of the trees on the tile look like teak trees.
 
Caral-Supe is, as quite a few other civs, mountain-adjacent. The cities at least were not directly in/on the mountains, but in larger valleys. I'm no expert on the region or how it looked 5000 years ago, but as far as I'm aware these are not the kinds of mountains in which you settle larger settlements, you stick to the rivers in the valleys.

What counts as mountain civ isn't that easy if you think about it. Yes, the Inca for example are a good example for larger settlements in and on mountains. But even in Tibet, most cities are on valley floors (which are high altitude, of course) and rivers, and not on the slopes or in the mountains. Does that make Tibet a mountain civ or a mountain-adjacent civ? You also find a few larger settlements in the alps or in mainland Greece for example (and dating back a long time in some cases), but even in Austria and Switzerland, where the mountains are filled with villages, the majority always lived elsewhere. Is Hallstatt (i.e., early continental celts) a mountain civ because their type site is? But their successors, with La Tène as type site, is only mountain-adjacent? Or is neither any? There is a lot of arbitrariness in this.

But more to the point. Caral-Supe/Norte Chico is only archeologically known culture, which is something that civ so far shied away from (unlike Humankind). I can see getting some of these in civ 7 to fill out Antiquity in the coming years though. So maybe, it is an option. And aside from the associated problems of being only archeologically known and very clichéd (which civ always loves to go for, so prepare for a civ that doesn't declare war), it's a rather good option imho.

I also think it would be a shame if we end up with only 3-5 South American civs, the majority of which focuses on mountains. Rather, spread this kind of civs across the world and ages, and show the diversity within SA a bit better - mountains, highlands, deserts, coasts, rainforests, patagonia, llanos, pampas, whatever. SA isn't just the Andes, and even in the Andes, it's not just about who cultivates the steepest slopes and lives on highest altitudes.

Yes, no problem with mountain adjacent. There are very few extremely high altitude cultures, of course. (10,000 ft+)

I'd just prefer that mountains be useful for something other than a barrier and/or for some science. I have always liked favoured terrain Civs, personally. (ie Inca for mountains, Canada for tundra, Mali for desert, etc.)

Whatever the case, I'd like to see more Civs in SA and I'm sure they'll have the dlc lined up for that if the demand is there.
 
Ok, excuse my tangent, but I'm inspired by timber and beavers.

What if we had timber treasure resources, like Brazilwood? Brazilwood captivated the Portuguese and was valued for its deep red color which could be used to dye textiles and other goods.

Alexa, play "Timber" by Pitbull and Ke$ha.
Brazilwood, Teak, Mahogany, even the 'aromatic woods' imported from southeast Asia by the Song Dynasty court are all possible candidates for Timber Resources.

But the most important timber resource that left its mark on trade and politics was Ship Timber: specifically, the tall, straight trunks, mostly conifers, required for the masts of major warships and civilian transports in the late 16th to 18th centuries. The British Royal Navy could sequester large stands of oaks in Britain for the hulls and framing, but they had to get the mast timbers from North America (New England specifically) and after the American Revolution, from Scandinavia.

That would make them perfect Treasure/Distant Lands resources for the Exploration Age as soon as anybody tries to build Carracks or Galleons . . .
 
Brazilwood, Teak, Mahogany, even the 'aromatic woods' imported from southeast Asia by the Song Dynasty court are all possible candidates for Timber Resources.

But the most important timber resource that left its mark on trade and politics was Ship Timber: specifically, the tall, straight trunks, mostly conifers, required for the masts of major warships and civilian transports in the late 16th to 18th centuries. The British Royal Navy could sequester large stands of oaks in Britain for the hulls and framing, but they had to get the mast timbers from North America (New England specifically) and after the American Revolution, from Scandinavia.

That would make them perfect Treasure/Distant Lands resources for the Exploration Age as soon as anybody tries to build Carracks or Galleons . . .
If I recall my history quite rightly, Canada (or the future Canada) also came into the provision of mast timbers.
 
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