JamesNinelives
Emperor
Here. I've tweaked the value each deposit can yield to be something random between 1 and the max value and also fixed the account for the total number of strategics. It's working fine for me on Continents.
The change:
Code:-- added by azum4roll: give some variance to strategic amounts local rand = Map.Rand(99, "ProcessResourceList - Lua") / 100 local quantity = res_quantity[use_this_res_index] quantity = math.max(1, math.floor(1 + 0.5 * quantity * (1 + rand))) --tu_79 fix res_plot:SetResourceType(res_ID[use_this_res_index], quantity); if (Game.GetResourceUsageType(res_ID[use_this_res_index]) == ResourceUsageTypes.RESOURCEUSAGE_LUXURY) then self.totalLuxPlacedSoFar = self.totalLuxPlacedSoFar + 1; end self:PlaceResourceImpact(x, y, impact_table_number, res_min[use_this_res_index] + res_addition); placed_this_res = true; self.amounts_of_resources_placed[res_ID[use_this_res_index] + 1] = self.amounts_of_resources_placed[res_ID[use_this_res_index] + 1] + quantity; -- tu_79 fix
This version works great

Spoiler :