Ok i have a quick question, i tried to give the Infernals (Fall from Heaven Civilization) a different look for their workshops and lumbermills.
i therefore open up the CIV4PlotSystem.xml
there is already an entry for the mines:
i go to the end of the specific LNode and add:
i also add the workshop in the LProduction where the mines are:
and in an other LPoduction where the mines are too:
now if i start the game the workshop looks like the mine except that it is somehow twisted:
anyways, i thought that might be minor since i wanted to use a different nif anyway, however when i use my nif the game would crash. funnily enough the nif would work if i just change it in the artdefines for the workshop improvement.
doing this however will change the nif for every civilization and i don't want this.
i therefore open up the CIV4PlotSystem.xml
there is already an entry for the mines:
Spoiler :
Code:
<ArtRef Name="goal:IMPROVEMENT_MINE">
<Attribute Class="Improvement">IMPROVEMENT_MINE</Attribute>
<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/infernal_mine/undeadminingpost.nif</Attribute>
<Attribute Class="Scalar"></Attribute>
</ArtRef>
i go to the end of the specific LNode and add:
Spoiler :
Code:
<ArtRef Name="goal:IMPROVEMENT_WORKSHOP">
<Attribute Class="Improvement">IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Artstyle">ARTSTYLE_INFERNAL</Attribute>
<Attribute Class="Era">ERA_ALL</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Attribute Class="Scalar">bApplyRotation:1</Attribute>
<Attribute Class="Scalar">NIF:Art/Structures/Improvements/Mine/infernal_mine/undeadminingpost.nif</Attribute>
<Attribute Class="Scalar"></Attribute>
</ArtRef>
i also add the workshop in the LProduction where the mines are:
Spoiler :
Code:
<LProduction From="PLOT_ROOT">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT,IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Bonus">BONUS_ALL</Attribute>
<To Name="Node_12x12"/>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
and in an other LPoduction where the mines are too:
Spoiler :
Code:
<LProduction From="PLOT_ROOT" Name="LandImprovementProd">
<Attribute Class="Improvement">IMPROVEMENT_MINE,IMPROVEMENT_WINDMILL,IMPROVEMENT_FORT,IMPROVEMENT_WORKSHOP</Attribute>
<Attribute Class="Bonus">NO_BONUS</Attribute>
<Attribute Class="Scalar">bNotBFS:1</Attribute>
<To Name="Leaf_LandImprovement_4x4"/>
</LProduction>
now if i start the game the workshop looks like the mine except that it is somehow twisted:
Spoiler :
anyways, i thought that might be minor since i wanted to use a different nif anyway, however when i use my nif the game would crash. funnily enough the nif would work if i just change it in the artdefines for the workshop improvement.
Spoiler :
doing this however will change the nif for every civilization and i don't want this.