That's strange. They should be omittedIt's not really upcoming though, it's already been released. I had quite some fun with Assyria. I like that their in-game challenge is exactly what's special about them: getting codices without getting them from masteries. On the other hand, I was surprised that some masteries were still in their tech tree, despite not giving *anything*.
Well not if you had a Memento/Leader ability that game benefits to Masteries.That's strange. They should be omitted
I think there's something in their civics tree that makes it so that science masteries grant culture, like Maya's Calendar Round. So I guess Mathematics II is good for that, if nothing else.Well not if you had a Memento/Leader ability that game benefits to Masteries.
Yes, this is true. And as mentioned, there are momentos/attributes that are based on masteries. Yet, it's so funny to see empty techs in the tree. (and it's obviously not worth it to do Mathematics II just because of momentos, civics, or attributes)I think there's something in their civics tree that makes it so that science masteries grant culture, like Maya's Calendar Round. So I guess Mathematics II is good for that, if nothing else.
You have lots of options! That's the great part!I then wondered which leader would lead them, and then crashed back down to earth.
My poop-post / joke backfired. You got me. I haven't gotten 7 and am on here half to see when I should jump in and half to commiserate with people who like the old ways. I will refrain from creating new threads until I buy a copy and retreat to the complaint threads from now on.You have lots of options! That's the great part!
Well, if you are open to recommendations from long time civ players who have also actually played a good bit of Civ7 at this point, I can tell you I had many reservations when the game was first announced and from just watching you tube / reading hater posts on reddit. Civ switching, mixing leaders, age transitions all made me reluctant too. However, after playing it (for enough hours to really understand it), I have to say it all works much better than you might expect. You can see when I joined these forums. I have been playing Civ for decades and I really like Civ7. Nothing wrong with liking the "old ways." If that's the case, keep playing Civ6. It hasn't gone away. But if you are open to a new experience, give Civ7 a shot with an open mind. Best of luck!My poop-post / joke backfired. You got me. I haven't gotten 7 and am on here half to see when I should jump in and half to commiserate with people who like the old ways. I will refrain from creating new threads until I buy a copy and retreat to the complaint threads from now on.
Seconded, I've been playing since II Gold.Well, if you are open to recommendations from long time civ players who have also actually played a good bit of Civ7 at this point, I can tell you I had many reservations when the game was first announced and from just watching you tube / reading hater posts on reddit. Civ switching, mixing leaders, age transitions all made me reluctant too. However, after playing it (for enough hours to really understand it), I have to say it all works much better than you might expect. You can see when I joined these forums. I have been playing Civ for decades and I really like Civ7. Nothing wrong with liking the "old ways." If that's the case, keep playing Civ6. It hasn't gone away. But if you are open to a new experience, give Civ7 a shot with an open mind. Best of luck!
I think something that could help with this would be civs whose uniqueness flows into each other. Like, if there were an explo civ that had you achieve the culture path through conquest or something, so it felt like a natural next step from Assyria. Or maybe a military civ who had a special unique tech tree to unlock strong units for high science costs so you could take all of Assyria's science and production and channel it for further conquest.Agreed. The novelty of how they approach science is really refreshing in a game that was getting stale. I think we do need more civs like Assyria (and Carthage) for sure!
But at the same time, the era transition away from Assyria felt the worst it ever has for me in Civ7. I had a shiny new toy that I was just starting to enjoy and... Nope. Guess I start again? I tried a little bit of exploration after them and was just constantly thinking "Yes! I can just take this city and... Oh wait... Nope... I had to leave that behind."
I don't have much interest in Dai Viet and close to 0 interest in Genghis so... Assyria is carrying this DLC for me!
Being slightly facetious but... How about if Assyria could follow on from Assyria. Wild thought but maybe let players carry on using the abilities they're enjoying?I think something that could help with this would be civs whose uniqueness flows into each other. Like, if there were an explo civ that had you achieve the culture path through conquest or something, so it felt like a natural next step from Assyria. Or maybe a military civ who had a special unique tech tree to unlock strong units for high science costs so you could take all of Assyria's science and production and channel it for further conquest.
I mean, sure. I was more just thinking along the lines of like, realistically I think switching is here to stay so within that context how could the issue of jarring transitions be mitigated in this regard?Being slightly facetious but... How about if Assyria could follow on from Assyria. Wild thought but maybe let players carry on using the abilities they're enjoying?
But how that work in Exploration? It does't make sense to just transfer the ability to the age-appropriate great works.Being slightly facetious but... How about if Assyria could follow on from Assyria. Wild thought but maybe let players carry on using the abilities they're enjoying?
But how that work in Exploration? It does't make sense to just transfer the ability to the age-appropriate great works.
I get that. I think I always feel like I am picking a theme whrn I pick my civ. I like to carry that over. There are themed civs I could pick, but not many exploration or modern civs spark joy for me. I gave civ switching a shot at first, and tried to be balanced even though my first impressions were negative, but my feelings have only soured over time.I generally like to combine civs that make use of similar features, even if they don't match geographically/historically. Egypt -> Songhai based on having multiple cities on navigable rivers is fun, and so is Inka -> Nepal if you have a lot of mountains. Therefore, what could be interesting is to include a civ that doesn't integrate settlements conquered in the previous age as normal settlements, but keeps them special in a way with bonus/malus. That would be a good follow up for any civs that end the Ancient era with many conquered cities. Thematically, the Ottomans come to mind for that (but I hope they end up in modern), e.g., Janissaries require to be built in conquered cities, and conquered cities give more gold, but less culture and science, and can't be converted.