Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,545
So far everyone knows of how powerful battering rams or camel archers are, but I would like to bring to light a previously overlooked and undervalued UU: the atlatlist. I had a crazy immortal pangaea standard CV with Maya, where I gained a valuable city and had to build 1 less settler by spamming 4 atlatlists/1 scarcher and rushing Athens on turn 40. None of the other AIs except Rome seemed to mind very much. Gave me a t295 CV and saved me a lot of pain from Alex's shenanigans. Oh, and I had a near perfect set of theming bonuses near the end.
I think this needs more playtesting, but at this point I can advocate atlatlist rush as a viable strat, especially seeing how none of the tier lists take into account the power of the Mayan UA in taking an AI cap BEFORE T40. There are several reasons why you might want to do this:
1. Dangerous/annoying neighbor, better kill it before it lays eggs...etc. Zulu/Greece
2. You want to take all their workers
3. They're probably gonna forward settle you
4. Their cap is JUICY (etc. riverside grassland + mining luxes)
5. They're too close for comfort
The advantages, if done successfully, are huge:
1. Highly developed 3-5 pop city on t40 without having to stunt growth/waste turns building a settler
2. Veteran defense force/garrison to deter future attacks
3. 1 less competitor for CS, resources, land, and victory
4. Occasionally, a free wonder! Greece finished Stonehenge, 1 turn before they died
5. Potential military threat eliminated
6. Nice way to kickstart a liberty domination game, if that's your playstyle
How to pull off:
1. If cap has 2-3 2f1h tiles in range, BO is scout-atlatlist-pyramid-atlatlistx3; if not, skip the pyramid for later...what comes next depends on the circumstances. Upgrade ruin for scout and/or warrior is highly beneficial but not required
2. Try to meet as few civs as possible to reduce warmonger penalty
3. By turn 30-40, rush enemy cap with atlatlists and eliminate target from game; make sure to do this before classical or before they get walls/c-bows, and before classical era to get 50% warmonger penalty reduction
4. Tech theology as normal for Maya BUT THEN mathematics for courthouse, that new cap is one of your 4 core cities now
Thanks for reading, and make sure to leave feedback on what you think!
Spoiler :
Spoiler :
I think this needs more playtesting, but at this point I can advocate atlatlist rush as a viable strat, especially seeing how none of the tier lists take into account the power of the Mayan UA in taking an AI cap BEFORE T40. There are several reasons why you might want to do this:
1. Dangerous/annoying neighbor, better kill it before it lays eggs...etc. Zulu/Greece
2. You want to take all their workers
3. They're probably gonna forward settle you
4. Their cap is JUICY (etc. riverside grassland + mining luxes)
5. They're too close for comfort
The advantages, if done successfully, are huge:
1. Highly developed 3-5 pop city on t40 without having to stunt growth/waste turns building a settler
2. Veteran defense force/garrison to deter future attacks
3. 1 less competitor for CS, resources, land, and victory
4. Occasionally, a free wonder! Greece finished Stonehenge, 1 turn before they died
5. Potential military threat eliminated
6. Nice way to kickstart a liberty domination game, if that's your playstyle
How to pull off:
1. If cap has 2-3 2f1h tiles in range, BO is scout-atlatlist-pyramid-atlatlistx3; if not, skip the pyramid for later...what comes next depends on the circumstances. Upgrade ruin for scout and/or warrior is highly beneficial but not required
2. Try to meet as few civs as possible to reduce warmonger penalty
3. By turn 30-40, rush enemy cap with atlatlists and eliminate target from game; make sure to do this before classical or before they get walls/c-bows, and before classical era to get 50% warmonger penalty reduction
4. Tech theology as normal for Maya BUT THEN mathematics for courthouse, that new cap is one of your 4 core cities now
Thanks for reading, and make sure to leave feedback on what you think!