Chris41336
Chieftain
- Joined
- Oct 19, 2008
- Messages
- 84
Hey all,
Thanks for your help on my prior question. I switched my source code from BtS to Warlords for the traits and it worked like a charm. Now I have a new problem. I have a completely coded xml-based mod, with unique graphics and leaderheads and everything. I also have a completely, from bottom up Worldbuilder-built map for the scenario with cities and borders and units already in place using my mod. Basically, my question is how do I connect the two, so that the only possible way to play through play me now is by playing this map? If the solution includes python scripting, I'd rather take a different approach as I am not familiar with python. If that's the case, then how can I save it as a custom map that I can load by using the "Custom Scenario" button once my mod is loaded up? I just want to be able to access that completed map without having to load worldbuilder, so that me and my friend can play via LAN. Thanks in advanced guys!
Thanks for your help on my prior question. I switched my source code from BtS to Warlords for the traits and it worked like a charm. Now I have a new problem. I have a completely coded xml-based mod, with unique graphics and leaderheads and everything. I also have a completely, from bottom up Worldbuilder-built map for the scenario with cities and borders and units already in place using my mod. Basically, my question is how do I connect the two, so that the only possible way to play through play me now is by playing this map? If the solution includes python scripting, I'd rather take a different approach as I am not familiar with python. If that's the case, then how can I save it as a custom map that I can load by using the "Custom Scenario" button once my mod is loaded up? I just want to be able to access that completed map without having to load worldbuilder, so that me and my friend can play via LAN. Thanks in advanced guys!