Attaching a Map to a Mod to make a full scenario.

Chris41336

Chieftain
Joined
Oct 19, 2008
Messages
84
Hey all,

Thanks for your help on my prior question. I switched my source code from BtS to Warlords for the traits and it worked like a charm. Now I have a new problem. I have a completely coded xml-based mod, with unique graphics and leaderheads and everything. I also have a completely, from bottom up Worldbuilder-built map for the scenario with cities and borders and units already in place using my mod. Basically, my question is how do I connect the two, so that the only possible way to play through play me now is by playing this map? If the solution includes python scripting, I'd rather take a different approach as I am not familiar with python. If that's the case, then how can I save it as a custom map that I can load by using the "Custom Scenario" button once my mod is loaded up? I just want to be able to access that completed map without having to load worldbuilder, so that me and my friend can play via LAN. Thanks in advanced guys!
 
You'll have to create new subfolder 'PublicMaps' under your mod's main folder ie. it should look like this "...\Mods\[your mod name]\PublicMaps\". Then in worldbuilder save the map to this new folder and next time you'll load your mod you'll see the map listed in "Custom Scenario" list. Share the map file with your friend (he has to put it to same place) and you're all set. :)
 
Thanks alot man! These forums are so helpful. Two days ago I didn't know how to mod and using the forums I can now say I am a borderline pro at XML editing. Next step: Python. I'm a little afraid. haha.
 
Thanks alot man! These forums are so helpful. Two days ago I didn't know how to mod and using the forums I can now say I am a borderline pro at XML editing. Next step: Python. I'm a little afraid. haha.

you don't need to be!
Python is pretty straightforward and its features are really friendly with new programmers.
of course, editing existing code and unknown stuff is more difficult to new programmers but nothing that people here can't help you out :lol:
 
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