isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
I was having a look at the new Modifiers in Civilization 6 Rise and Fall and spotted something I didn't see saw before--Modifiers other than Diplomacy modifiers attached at the Game level, as opposed to being attached at the Civilization, Leader, Building, etc level. The only example of this I can find is the Government building modifiers, shown here in Firetuner:
It seems to implemented by using a CollectionType of COLLECTION_MAJOR_PLAYERS. What I don't know is if that is enough to instantiate the Modifier and make it active during a game. All other modifiers in the game require you to attach them to something, but this Modifier is attached at the Game level making it fundamentally different:
Anyway, just wanted to make note of it. I haven't used this Collection yet although I can think of some situations where it might be useful.
It seems to implemented by using a CollectionType of COLLECTION_MAJOR_PLAYERS. What I don't know is if that is enough to instantiate the Modifier and make it active during a game. All other modifiers in the game require you to attach them to something, but this Modifier is attached at the Game level making it fundamentally different:
Code:
<Row>
<ModifierType>MODIFIER_ALL_PLAYERS_ADJUST_GOVERNOR_POINTS</ModifierType>
<CollectionType>COLLECTION_MAJOR_PLAYERS</CollectionType>
<EffectType>EFFECT_ADJUST_PLAYER_GOVERNOR_POINTS</EffectType>
</Row>
Anyway, just wanted to make note of it. I haven't used this Collection yet although I can think of some situations where it might be useful.