Trias
Donkey with three behinds
- Joined
- Oct 1, 2008
- Messages
- 594
Defense wars are pretty mystery for me, except when the defenders are inside walls, like in cities or forts. On the field, there is no defender or attacker, both move in the same time. Antic wars was like that (except for sieges), Napoleonic wars was like that (although a good protection was very efficient, the time cannons do not show their noses).
So it would be wiser, IMHO, to reflect that in the game. Give more emphasis on field battle (like in the thread I created not very far of this one), and add an option to break/bypass walls with artillery. (like the howitzer in Civ2, but not automatic: we would have to effectively destroy the walls)
Defensive positions have always been important no matter where you were. (Read Caesar for many examples.) Hill tops, higher ground, etc. It usually is the defender's tactical advantage (unless they are somehow surprised) that they choose the location of the engagement. (The attacker, of course, has the luxury of choosing the moment of the confrontation.) The actual engagement will then usually happen with the two forces charging into each other (in the case of melee units).