Attack? Defense? Strength?

What combat type is the best?

  • I don't really care and will now view another thread.

    Votes: 0 0.0%

  • Total voters
    25
Defense wars are pretty mystery for me, except when the defenders are inside walls, like in cities or forts. On the field, there is no defender or attacker, both move in the same time. Antic wars was like that (except for sieges), Napoleonic wars was like that (although a good protection was very efficient, the time cannons do not show their noses).

So it would be wiser, IMHO, to reflect that in the game. Give more emphasis on field battle (like in the thread I created not very far of this one), and add an option to break/bypass walls with artillery. (like the howitzer in Civ2, but not automatic: we would have to effectively destroy the walls)

Defensive positions have always been important no matter where you were. (Read Caesar for many examples.) Hill tops, higher ground, etc. It usually is the defender's tactical advantage (unless they are somehow surprised) that they choose the location of the engagement. (The attacker, of course, has the luxury of choosing the moment of the confrontation.) The actual engagement will then usually happen with the two forces charging into each other (in the case of melee units).
 
Somebody should find someone who has never played civ to play both games at the same time to get a completely unbiased vote
 
Somebody should find someone who has never played civ to play both games at the same time to get a completely unbiased vote
Very good idea! Or, you could get somebody who has never played either. I think I know just the person...
 
Defensive positions have always been important no matter where you were. (Read Caesar for many examples.) Hill tops, higher ground, etc. It usually is the defender's tactical advantage (unless they are somehow surprised) that they choose the location of the engagement. (The attacker, of course, has the luxury of choosing the moment of the confrontation.) The actual engagement will then usually happen with the two forces charging into each other (in the case of melee units).

But i do not think that the bonus given by the choice of the place of the battle is as important that it is currently in Civ.

Plus, battle places was often chosen by the two sides in the same time.

Not to mention the fact that an attacker in Civ with the wood bonus will not take benefit of it if he "attacks" a foe in a forest, from a plain, or even from a forest.

Actually, in massive field battles, in Civ4, the advantage always goes to the tactical attacker (in his territory, which makes him in fact a counter-attacker, it is to say a strategical defender) because of catapults and increased movement, what should be changed.

A contrario, in skirmish field battles, the advantage usually goes to the tactical defender (with map bonuses), which is either the strategical attacker or the strategical defender. However, transcripted in the reality, this is completely biased, especially for distance units and forest land. Only the melee units with a wood promotion should be able to beat the others in forest land, with no advantage for the defender, what would emphasis the promotion system. Archers should be good only in uncovered terrain, and better yet in high terrain.

This is to counter-balance the advantage of strategical attackers that the defensive bonus of the map has been setted. I think this is a poor way to counter-balance it.

Walls should forbid any attack by horse-based units, though their use be emphasised. Only foot unit should be able to climb walls with ladders, etc...
 
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