Malefic007
Chieftain
- Joined
- Dec 31, 2019
- Messages
- 3
Hi,
I am attempting to take my first stab at modding the 3D models of the leaders already in-game in order to get my feet wet so to speak and I am running into issues when I import/export the models in blender.
If I export the fgx file to a cn6 file in CivNexus6 1.3.3 and convert it back into a fgx file and do an animation in the asset previewer everything works fine. If I take that cn6 file and import it then export it in blender and then convert it to a fgx the standard animations turn the model into a mass of goo in the asset previewer. I did not make any edits to the model, meshes, textures etc just import and export it. (Reason, why I did this, was to try to diagnose if I was causing issues when I was trying to edit the models & textures.) The picture below is Theodore after I try to do an animation in the preview. He looks fine if I don't do an animation. Any help would be appreciated as I am at a total loss. I've tried joining meshes and such and it sort of works but I feel that should not be necessary.
Thanks!
I am attempting to take my first stab at modding the 3D models of the leaders already in-game in order to get my feet wet so to speak and I am running into issues when I import/export the models in blender.
If I export the fgx file to a cn6 file in CivNexus6 1.3.3 and convert it back into a fgx file and do an animation in the asset previewer everything works fine. If I take that cn6 file and import it then export it in blender and then convert it to a fgx the standard animations turn the model into a mass of goo in the asset previewer. I did not make any edits to the model, meshes, textures etc just import and export it. (Reason, why I did this, was to try to diagnose if I was causing issues when I was trying to edit the models & textures.) The picture below is Theodore after I try to do an animation in the preview. He looks fine if I don't do an animation. Any help would be appreciated as I am at a total loss. I've tried joining meshes and such and it sort of works but I feel that should not be necessary.
Thanks!