Attila

That would be VERY difficult.

When he has gotten keshiks as Attila, he's just such a godlike player that can outplay anyone!
 
If they're well promoted, GG.
I guess maybe with Companion cavs? Or perhaps egyptian chariots?

Only ever played against one good Attila player but that was Onan and they were well promoted after his succesful war against Merle. Lets just say after Merle died, that game lasted perhaps 20 min longer.
I did have some success in that game with companion cavs but not enough.

Should also be said that those 2 players are on a completely different level of skill than me.
 
HA are pretty nasty, best thing is to plant cities at good def location (not on open ground where 6 UU can move in at once ..., dont improve tiles which are easily pillaged and then just defend and outbuild.

While he shoots city u kill unit after unit ..
own horses for hit n run work pretty well - dont forget roads behind your front city ..

but thoese uus are really way too cheap for their power so it aint too easy - but as said with city behind hills/at mountain - things change ..
 
A group of 4-5 spearmen can do a lot of damage too.
 
Horse Archers are archery units, not mounted units, so units with bonus vs. mounted enjoy no bonus vs. Horse Archers.

Keshiks are the same (even though they actually do require horses).
 
Attila with horse archers is very OP early game. If the Attila player is equally skilled it's pretty much GG. Cities must be extremely defensive and you need to make a lot of horses/composites to stand a chance. Everything will get shredded by horse archers until xbows or pikes. Then they finally get out classed.
 
I'm talking about 11 :c5strength: units doing flanking attacks. ;)
 
:eek: you can successfully flank 4:c5moves: units with 2:c5moves: units ? :bowdown:

Well mp is also about timing. If you can do damage before they do he will retreat or a unit or 2 may die next turn. Lure them, try to stuck them so they can't retreat so easily.

I have beat 2 or 3 Attila rushers with this strategy. Fortify for 4-5 turns into forested/jungled tiles to annoy him even more. Try to stay away from flat lands. He will need quite a good amount of arrows to get rid of a fortified spearman. Use the others to harrass him.

Otherwise, you need CBs but unfortunately they come sometimes a bit too late. Spearmen are available in time and a group of 4-5 for the turn 30 is highly possible(better if you can upgrade from a ruin with your warrior and buy 1 or 2 if you have enough gold)
 
We just say "no Huns or Spain" when we play.

In addition to horse archers being too powerful, cheap, and not requiring horse resource, Huns often have more production then their opponent due to extra production from stables.

If you are next to Huns and you are able to hold them back, then you lose the game (if good players are in the game) as you are dozens of turns behind in development.

Here is another observation - in a public game, Huns and Spain have the highest quit rate by far. Many Spain players quit if they don't find a wonder and many Huns players quit when their rush fails.

For the NQ group - one of my friends won on Pangea in less than 60 turns, and he was playing people with 1000s of hours of play.

It would be great when going random civs, some civs could be excluded.
 
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