ATTN Firaxis: Things to Patch

Sparrowhawk

The Builder
Joined
Sep 13, 2001
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Since I haven't got the game quite yet, I don't have any personal gripes yet, but I thought we should get a thread on the subject going.

So, these are the items that pc.ign.com came up with in their review.



But there are some basic interface problems that should have been fixed before the game was released. Most importantly, the populations of your cities are hard to read. In the previous game you could clearly see which of your citizens were happy, which were content and which were unhappy. This time around the different heads look much more alike and are harder to read at a glance. Since the happiness of your citizens is so important to maintaining order, this similarity is kind of a pain. And while the game automatically prompts you to adjust city production at key moments (like when you need an aqueduct for instance) it doesn't prompt you to add entertainers to cities in civil disorder.

Another irritating bug is that the list-sorting feature on the domestic advisor screen doesn't stick. If you're interested in seeing your cities rated based on scientific research, or production, or food output, you can click the corresponding icon in the menu bar. But when you move the mouse off of the icon (say, to scroll the list) you lose the sort and go back to the default city list. It's not as big a pain as the indistinct city heads but it's still sloppy.

The game also has some shortcomings in the area of sound. While I've never thought that sound or visuals are necessarily the point of the game, a little more could have been done here, especially in the area of sound. The basic soundtracks are nice and unobtrusive (an mp3 player in the game would be nice) and the sound effects are pretty average. Unfortunately the sound loops every time a unit moves. When you've got units that move a long way and make a lot of noise, you just get these short bursts of noise rather than one continuous sound.

And for some reason, someone thought it would be cool to add the sound of birds chirping to the game. This is honestly probably the most irritating aspect of the game. It's bad enough to hear real birds chirping outside my window because I've been up for 10 hours playing this game. When the game makes chirping sounds it triggers a Pavlovian response in me that makes me feel more tired than I am. It sounds stupid, but it's true.
 
I get a splitscreen on postup..

heres my original post

Hello.. I just got my copy of Civ3 directly from the States.. I was all fired up and installed the game right away. Installation, ok.. starting game ok, movie.. ok.. then I got to the mainmenu, both of them.. I have 2 main menus. one of them to the right and one to the left, and I have one mouse on each side. I can start a game, but the same problem here. SPLITSCREEN!!

Athlon 1.4ghz
GeForce 3
512mb of ram
Win 2k servicepack 2
Latest official detonator drivers (18.83)

I have tried everything in the readme and on that new supportpage.

Any suggestions, or anyone with the same problem??

Im gettign more and more irritated by the minute.

thankyou.
 
Hi all, happened upon here after I got my copy of CivIII and had a question (incase anyone else noticed or ran into this) - It is stated several times in the game that if you build your city near the coast you don't need an aqueduct to get above size 6 (or am I misreading that?).. but I have built several cities near the coast and always need an aqueduct to move past size 6. (otherwise they just sit there and not grow)
So - is this a bug, or am I just wrong and misreading what it says in a few places?

Thanks for any info.
 
It is stated several times in the game that if you build your city near the coast you don't need an aqueduct to get above size 6 (or am I misreading that?)..

Only freshwater has this effect. So lakes, or rivers.
 
It's a lovely game, the only gripe I have is the insufficient testing that it went through before publication. Namely, that stupid scroll bug it has with nVIDIA detonator drivers and Windows NT-based shells.
 
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